
Battles of 1866:
The Royal Saxon Army
Commitments continue to pile up for Battles
of 1866, surprising all of us at
Avalanche Press. Now that we’re having
to work more seriously on this game than we’d
thought, here’s a look at one of the
game’s key formations, the Saxon Corps.
The Saxons appear in two of the battles, Gitschin
and Königgrätz.
The 1866 campaign in Bohemia involved three armies, those of
Prussia, Austria and Saxony. The Saxon army,
noted for fine cavalry in the Napoleonic period
but little else, had greatly improved over
the last 50 years. An excellent military academy
had been opened in Dresden, and professional
officers, many drawn from the middle class,
replaced the aristocratic scions of most other
armies. Saxony sided with Austria during the
pre-war political battles, pushing the Habsburg
position even harder than the Austrians themselves.
Saxony’s military and political leaders
showed themselves eager to make war on Prussia,
looking to regain some of the lands lost in
1815, and the army’s rank and file echoed
their enthusiasm.
Officially, the Saxon Army made up the X
Army Corps of the German Federation’s
army. No one used this designation in 1866,
and the force was always called the “Royal
Saxon Army Corps.” Our Classic Wargame
proposal is based on the game system found
in Gettysburg
and Chickamauga
& Chattanooga. While there will
be some modifications to account for the nature
of combat in Europe in the period as opposed
to America, the games will still be fully
compatible. If you’ve played either
of the first two, you’ll be fine playing
this one right out of the box.
In the War of the Empires system,
leadership is a key factor in activating troops.
Formations (in Battles of 1866, these
are army corps and the two Austrian light
cavalry divisions) must be placed in command
by the army commander, or through the corps
commander’s initiative. The Austrian
player’s army commander at Königgrätz
is Ludwig von Benedek, who rates highly for
tactical command (he’s a good man in
a fight) but not so well for command radius
(this army command thing is a bit much for
him). With the large map area of Königgrätz,
it’s going to be tough for the Austrian
player to keep his corps commanders in line
through the army commander’s influence.
Crown
Prince Albert
of Saxony,
a royal with talent
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Therefore, a good Austrian
player is going to recognize the same thing
Benedek did: Prince Albert of Saxony is a
good choice for a position far from army headquarters.
He’s not bad on the front lines with
a tactical rating of 2, but it’s his
initiative of 5 that stands out. During the
actual campaign, Benedek entrusted Albert
with independent command along the Iser River
and the battle of Gitschin, and at Königgrätz
placed the Saxon corps on the far left end
of his line.
The Saxon Army used “outmoded”
tactics compared to the Austrian army’s
brutal stosstaktik. While Austrian units formed
massive assault columns and suffered terribly
from Prussian rifle fire, the Saxons used
the linear tactics of the late Napoleonic
period. The Saxon corps saw as much action
at Königgrätz as most of the Austrian
corps, but suffered fewer losses than any
equivalent Austrian formation. The wrecked
Austrian IV Corps lost roughly seven times
as many men as the Saxons.

The Saxon Divisions
Saxon soldiers carried muzzle-loading rifles,
but followed an organization unusual among
the German armies. Like a Prussian formation,
the corps had two divisions, each of two brigades.
But the Saxon Army had no regimental level;
each brigade contained five independent battalions,
four line and one rifle (light infantry).
All of the armies present in this campaign
brought along stronger artillery components
than an equivalent formation from the American
Civil War as shown in War of the States.
The Saxon artillery is smooth-bore, less
effective than the Austrian batteries and
about equivalent to the Prussians. While the
Saxon guns were not nearly as modern as the
Prussian steel breechloaders, they had much
better crews and officers willing to use them
in battle.

The Saxon guns
The two samples here are the Saxon Corps
reserve. The Köhler (“Köhl”)
unit actually includes three batteries, the
12-pounder batteries Lengnick, Westmann and
Hoch (Saxon practice named artillery batteries
for their commander). The H-W unit is the
two six-pounder batteries Heidenreich and
Walter. Each Saxon battery started the war
with six guns.
Not shown here are the divisional artillery
units, two for each division (one 12-pounder,
one six-pounder) and the cavalry division’s
four-gun horse artillery battery.

The famed Saxon Horse
Saxony’s famous cavalry had lost its
edge by 1866, but most Saxon generals had
come up as cavalry officers and so the branch
remained numerically very strong. The corps
brought along a full division of cavalry,
but it did not participate in the fatal final
charge of the Austrian cavalry reserve at
Königgrätz.
Unlike the American armies of 1861-1865,
European formations include heavy battlefield
cavalry like those above. We addressed this
in the original rules by separating light
and heavy cavalry, as all cavalry in Gettysburg
and Chickamauga & Chattanooga
is light cavalry. Playtesting might demand
a few more distinctions in assault combat
than are now present.
With the unexpected surge in Battles
of 1866 orders, we’ll probably
start a heavier load of playtesting soon.
With the rich history of this campaign, its
intriguing personalities and immense importance
to world history, this should be one of the
better games we’ve done and one with
great replay value. I haven’t been this
thrilled to work on a game design in many,
many years. Thanks for making it possible.
Mike Bennighof
December 2004
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