The Nazi War
Machine
By Mike Bennighof, Ph.D.
October 2012
Numerous scholars have compared Nazi Germany
to a feudal empire, with high-ranking nobles
competing for their sovereign's favor. Very
valid comparisons to a crime syndicate have
also been made, with Adolf Hitler serving
as boss of bosses and followers like Herman
Goering, Martin Bormann or Heinrich Himmler
as his lieutenants. Whatever metaphor is
used, the one statement that does not fit — despite
the wishes of some warped romanticizers — is
that Nazi Germany represented a model of
economic and/or military efficiency.
By the end of the war, almost every element
of the Nazi bureaucracy fielded its own army,
from the Regular Army itself, through the
Todt labor organization to the Waffen SS
and the Air Force and Navy. Fire brigades
went to war, as did the national railways
and the police. Most remained under the command
of their own leaders, and many wore the uniforms
of their supposedly "civilian" organization.
All of this was not for the sake of efficiency,
but rather to assure that their parent organization
did not lose the slightest shred of political
influence by transferring manpower to Army
control.
In our Third Reich game,
we didn't really address the irrationality
of the Nazi system. All German units are
simply German units, just like those of every
other nation represented in the game. Unlike
some wargames, German Air Force and Waffen
SS units do not receive their own special
color schemes (though the German Afrika Korps
does).
But given the nature of Nazi Germany, there
is a legitimate reason to show these services
separately, as their waxing political influence
dictated resource allocation. Badly-trained
Air Force and SS units received modern weapons,
new equipment and ammunition desperately
needed by veteran Army units, while inexperienced
party activists or Air Force officers led
raw troops into battle to be slaughtered
- men who might have survived with the leadership
of long-service Army professionals. Military
practicality gave way to political reality:
The groups that lobbied most effectively
received the greatest resources, no matter
what the actual needs of the war effort.
This new variant for Third Reich forces
the German player to allocate resources between
the Army, Air Force and Waffen SS. The German
player receives more units, but they are
usually very weak and he or she loses the
ability to build and repair them exactly
as he or she wishes.
Required Builds
In turns taking place from 1939 through
1942, the German player may build or repair
units in any manner he or she wishes, within
the usual confines of the game rules. Starting
in 1943, the German player must build or
repair ground units one at a time, in the
following order: Waffen SS, German Air Force,
German Army. Note that German Navy units
have their own special rule below.
Example: The German force pool contains
two Army 4-6 ARM, eight Army 3-3 INF, five
Air Force 1-3 INF, one Waffen SS 1-4 CAV
and four Waffen SS 1-3 INF. The German player
wishes to build the eight 3-3 INF and two
4-5 ARM, but must also build all of the Air
Force and Waffen SS units in order to do
so. If there are not enough BRPs to do so,
or the German player does not wish to spend
that many BRPs, the units would be built
in order: one Waffen SS 1-3 INF, then one
Air Force 1-3 INF, then one Army 4-6 ARM,
then another Waffen SS unit, an Air Force
unit, an Army unit and so on.
Repair takes place in the same sequence:
If an SS unit is at cadre strength and eligible
to be repaired, it must be repaired before
an Army unit may be built or repaired.
Removals
Remove both 3-3 PARA units from play, along
with one 5-6 ARM that is added to the force
pool in 1943, and three of the 1-3 INF, one
3-3 INF and the 4-6 ARM that are added to
the force pool in 1944. These are replaced
as follows:
In the Navy
Two German Navy 1-3 INF are added to the
German force pool in Spring 1943. Starting
in Spring 1943, if the German player scraps
(15.6) any SURF or CV units, in the same
Production Phase he or she must build at
least one Navy 1-3 INF if any are in the force pool. Otherwise,
the German player is not required to build
a Navy ground unit (though he or she may
choose to do so; these count as Army units
for build sequence purposes).
Off We Go
The German Air Force begins with one 3-3
PARA in the force pool.
In Spring 1941, add an additional 3-3 PARA
to the force pool.
In Spring 1942, add six German Air Force
1-3 INF to the force pool.
In Spring 1943, add one German Air Force
4-6 ARM to the force pool.
Les Boys
The Waffen SS begins with one 3-4 INF on
its 1-4 cadre side. It may not be rebuilt
to its 3-4 side until the Spring 1940 turn.
In Spring 1941, add one Waffen SS 3-4 INF
to the force pool.
In Spring 1942, add one Waffen SS 1-3 MTN
to the force pool.
In Spring 1943, the two Waffen SS 3-4 INF
may each be replaced with a 5-6 ARM at a
cost of 10 BRPs each.
In Spring 1944, add one Waffen SS 5-6 ARM,
four Waffen SS 1-3 INF and one Waffen SS
1-4 CAV to the force pool.
Brothers in Arms
Waffen SS ARM units may only be repaired in a hex in Germany not adjacent
to any enemy unit.
Money for Nothing
Thanks to the corruption endemic to the
Nazi system, Navy, Waffen SS and Air Force
units cost an additional two BRPs to build
from the force pool, instead of the usual
one. For example, an Army 1-3 INF costs two
BRPs to build, but a Waffen SS or Air Force
1-3 INF costs three BRPs.
Suicide is Painless
If the Hitler Killed political marker is
drawn, all SS units are immediately removed
from play and may not be rebuilt. Any Army
units stacked with them are flipped to their
cadre side, or placed in the force pool if
they have no cadre side or are already on
it (as fighting breaks out between Hitler's
adherents and his assassins). All Air Force
ground units are removed from the map if
in play; place the corresponding Army units
in the force pool (note there are only three
Army 1-3 INF available for this purpose;
the other three Air Force 1-3 INF are permanently
out of play). The German player may build
and repair units in any order he or she wishes;
the Air Force has lost its influence. Navy
units are not affected, but the special building
rules and additional BRP cost no longer apply.
You can download the new units here.
Order Third
Reich now and
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