Avalanche Press Homepage Avalanche Press Online Store



More Guns for
Island of Death

Search



 
 

 


 

Second World War at Sea

Avalanche Press’ foray into naval games began with the First World War. We released Great War at Sea: Mediterranean in 1996, and followed it up with sequels in 1998 and 1999.

We waited until 2000 to branch out into the Second World War at Sea. The first volume, SOPAC, sold out in 2004. It had hard-mounted gameboards, an obsession for us at the time, and covered the air and naval battles around Guadalcanal in August through November 1942.

Second World War at Sea follows the same basic principles as Great War at Sea. Each game has a variety of scenarios, from a dozen in Eastern Fleet up to 50 in Bomb Alley. Almost all are for two players. Each scenario lists the ships and aircraft available, the goals each player needs to achieve in order to win, and the amount of time available.

Scenarios are based on historical missions, some of which resulted in battle, all of which could have. Missions include amphibious invasions, convoy escort, commerce raiding, shore bombardment and more. Players find enemy fleets and stop them from accomplishing their missions, while achieving their own ends.

Play usually begins on the operational map. This map covers the theater of operations and is divided into square zones, offset in a “brick” pattern. Each zone represents an area 36 nautical miles across. Players form their ships into fleets and aircraft into flights, and move them on this map. Their moves are pre-plotted on log sheets, so that a player does not know what the enemy has done.

Even though the player can see the enemy fleet counter on the map, he or she still must determine whether its ships are spotted by friendly ships or aircraft. If this occurs, play moves to the tactical map, where battle takes place.

Ships are rated for primary, secondary and tertiary gunnery (big, medium and small) and torpedoes. They maneuver on the tactical map and fire on each other with these weapons. Ships are also rated for size and armor. Heavy armor can only be penetrated by torpedoes and primary guns, light armor by those plus secondary guns, and areas with no armor can be damaged by all weapons. When a ship loses all of its hull boxes, it sinks.

Aircraft are rated for air-to-air combat, range and endurance, altitude, land attack and naval attack. In air-to-air combat, each player rolls one die for each factor. On a result of 6, a hit is scored and the aircraft unit is reduced in strength. If already reduced, it is eliminated.

Ships are rated for anti-aircraft fire. Attacking planes that survive this can hit them with bombs and torpedoes. Planes are powerful, but fragile.

Other aspects of the game include submarines, minefields, motor torpedo boats and still more. It’s not a complicated game (most game functions involve rolling a 6) but it does simulate a rich tapestry of naval history.

Our second game, Eastern Fleet is based on the 1942 Japanese carrier raids into the Indian Ocean, against the British Eastern Fleet. The map covers the area from India’s west coast to Sumatra and Malaya. This game has British and Japanese forces, with a tiny handful of Dutch and American ships.

For our third game, we covered the most important naval battle in history, Midway. Midway includes both the Pearl Harbor operation and the climactic battle of Midway, plus a number of other scenarios like the Wake Island relief expedition. There are a number of alternate orders of battle provided, as neither side could be completely sure just which enemy ships might appear over the horizon.


Italian sea power

The fourth game was the most ambitious. The first three games showed one campaign. Bomb Alley covered the entire Mediterranean Sea, from the outbreak of war in 1940 until the end of contested naval operations in 1942. Bomb Alley has many more pieces than the other games, with Italian, British, German, American, French, Romanian, Soviet, Polish, Greek and Australian ships making appearances. There are many more aircraft present than in the Pacific theater games, but neither player can count on their availability, as land operations may take precedence.

The massive Leyte Gulf is the most ambitious game we’ve ever attempted. This is a huge game, with hundreds of ship counters, clouds of aircraft and three maps. It was the first game to proceed through our Classic Wargames program. It covers history’s largest naval battles, the 1944 clashes at Leyte Gulf and the Philippine Sea, plus a number of lesser-known operations. And of course the finest moment of the U.S. Navy, the incredible heroism of the action off Samar.

Strike South covers some of the same geographical area but instead is focused on the rapid Japanese advance through the Philippines and Dutch East Indies in 1941 and 1942. The Battle of the Java Sea, the last sortie of HMS Prince of Wales, the heroic last fight of the USS Houston and more are covered. As a historic study this is perhaps the most fascinating of the series, showing clearly the audacity of the Japanese advance.

Bismarck covers the German Navy's commerce raids of 1939 through 1941 into the North Atlantic. This is the game fans have demanded since the first volume appeared, and they won’t be disappointed. American, British and French warships hunt the grossly outnumbered Germans, who do have the vast gray Atlantic in which to hide.

Arctic Convoy introduces the brutal battles between the Royal Navy (with Soviet and American help) trying to escort convoys through to Murmansk and Archangel, and the German warships, submarines and aircraft trying to stop them.

Black Sea Fleets is a book supplement, covering the Black Sea forces of the Soviet Union plus those of Turkey and Romania with 210 new die-cut-and-mounted playing pieces and a wealth of scenarios and background articles.

Cone of Fire is our only game for both Second World War at Sea and Great War at Sea. The fleets of South America join the wars, with six maps and 42 scenarios.

More games are planned after these, so we expect to be making Second World War at Sea games for some time to come. It’s a fun and fascinating experience; pick the campaign that interests you the most and try it out.

All games are playable separately.

Articles and free downloads: