Great War at Sea
The First World War took place on all of the world's oceans, from the huge battles in the North Sea between fleets of battleships to commerce raiding in the Indian Ocean, We cover all of these — plus some conflicts that never actually happened beyond the plans of naval staffs — in our Great War at Sea series.
Here's a look at the Great War at Sea:
Playbooks - Complete Games in a Book
Beyond the Bosphorus
Far Side of the World
Jutland
Remember the Maine
Russo-Japanese War
U.S. Navy Plan Orange
The Wine-Dark Sea
Books
East Indies Campaigns
Jutland 1919
Jutland: The Baltic Sea
Jutland: North Sea 1914
Jutland: Dogger Bank
Monroe Doctrine
Prizes of War
Rise of the Dragon
Risk Fleet
Secret Treaties
Swan of the East
U.S. Navy Plan Emerald
Zeppelins
Campaign Studies
Kingdom of Hawaii
Golden Annual
No. 3: South Seas Mandate
No. 4: U.S. Navy Plan Crimson
Golden Journals
No. 26: Armored Cruisers
No. 35: Viribus Unitis
No. 38: Alternative Dreadnoughts
No. 46: Iron Dogs
No. 52: Russo-Japanese Shopping Spree
No. 57: Coast Defenders
No. 59: Portugal’s Armada
Downloadable Extras
Caribbean Empires
Playbooks
Everything you need to play except dice, all inside a book!
The Wine-Dark Sea
Naval war in the Mediterranean basin, 1914-1918. Over 100 scenarios to use the 560 pieces (half of them double-sized ship pieces) on the beautiful new map. Plus full-color play aids and new Great War at Sea series rules. This game is not yet available.
Beyond the Bosphorus
The series introductory game! A complete game of naval combat on the Black Sea, 1914 - 1917. 100 pieces, 40 scenarios, two maps. $49.99 This game is not yet available.
U.S. Navy Plan Orange
The United States, Japan and Britain wage naval war in South-East Asia in the early 1920’s. 310 pieces, 40 scenarios, three maps. $79.99 This game is not yet available.
Far Side of the World
The world-spanning voyage of the German East Asia Cruiser Squadron, and the Allied attempts to stop them. 210 pieces, two maps. $39.99 This book is not yet available.
Jutland (second edition)
The massive clash of dreadnoughts, plus many other operations in the North Sea and the Baltic with German, British, Russian, Swedish, Danish, Norwegian, Dutch and American forces, and more! $129.99
Russo-Japanese War (second edition)
Japan enters the Imperial Age with a decisive victory over Russia. 210 pieces, 45 scenarios, two maps. $64.99
Remember the Maine (second edition)
The Spanish-American naval war of 1898, with all the actions that took place in the Caribbean Sea. With 32 scenarios, two maps and 180 playing pieces. $64.99
Books
These scenario books include playing pieces, and anywhere from 20 to 30 new scenarios plus background articles on the campaigns and the navies that fought them. They are not playable by themselves, but require pieces from one or more boxed games (see the individual product pages for listings).
Swan of the East
German commerce raiding in the Indian Ocean, with 36 new scenarios on the maps from Second World War at Sea: Eastern Fleet and Horn of Africa. $29.99 This book is not yet available.
Jutland: North Sea 1914
A unique supplement for Jutland, featuring 43 new scenarios and history and game-related analysis of all the major (and most of the minor) 1914 operations in the North Sea. $29.99
Jutland: Dogger Bank
Sequel to North Sea 1914. Dogger Bank picks up the story of the North Sea campaign in December 1914 and carries it to the eve of the Battle of Jutland with 36 new scenarios plus history and game-related analysis. $29.99
Jutland: The Baltic Sea
Russian, Swedish and German building programs of the pre-war years come to fruition in this expansion for Jutland, featuring 30 new scenarios and 70 new “long” ship pieces. $39.99 This book is not yet available.
Jutland 1919
A full-sized expansion book for Jutland, featuring 80 new playing pieces (60 double-sized ship pieces and 20 square ones) and forty new scenarios, based on German and British plans for new dreadnoughts and cruisers designed or sketched but never actually built. $34.99 This book is temprarily unavailable.
Secret Treaties
What if Italy had remained true to the Central Powers, fighting alongside Germany and Austria-Hungary against Britain, France and Russia? This supplement studies the Triple Alliance war plan with 50 new pieces and 40 new scenarios - you only need Mediterranean Ultimate to play them all. $39.99 This book is not yet available.
Risk Fleet
The fleet that Germany could have built, and some Britons feared they would build, during the so-called "Dreadnought Arms Race" takes to the North Sea to challenge the Royal Navy. Seventy new pieces and 39 new scenarios; requires only Jutland to play them all. $39.99
East Indies Campaigns
Japan invades the Dutch East Indies in 1914, in a campaign that never occurred, but many observers expected to happen. You get 45 new scenarios, using pieces from Cruiser Warfare, Rise of the Dragon and Jutland, on the maps from Java Sea or Plan Orange. $29.99 This book is not yet available.
Rise of the Dragon
Twenty new scenarios tell the story of a war that never happened: the 1915-1916 “War of the Dragon” between China and Japan. Based on the actual 1907 and 1908 Chinese plans to build a fleet of dreadnoughts to challenge the Japanese, this full-sized book includes 155 new pieces and requires Russo-Japanese War (and only Russo-Japanese War). $39.99
Prizes of War
Captured, sold or abandoned and confiscated: French and Russian battleships and cruisers steam under the British and German flags. With 23 new scenarios and 80 silky-smooth, die-cut playing pieces, this book requires Jutland (and only Jutland). $29.99
Zeppelins (second edition)
A new edition of our best-selling game expansion, with the giant-sized zeppelin pieces that make Great War at Sea games even more fun plus special Advanced Zeppelin Leader rules that let you do many more things with your gasbags including ramming other airships. $34.99
U.S. Navy Plan Emerald
The United States and Great Britain fight for Ireland in the early 1920’s, in a war that never happened but both sides anticipated. It’s part of our Red-Orange Naval War alternative-history story arc, and it has 40 scenarios and 210 pieces. You’ll need Jutland Second Edition (and only Jutland) to play them. $39.99 This book is not yet available.
Monroe Doctrine
A scenario book of wars in the Caribbean Basin that never happened: a Spanish-American War breaking out in 1905 or 1908, German battle cruisers caught on a peacetime cruise by the outbreak of war, the actual cruise of SMS Karlsruhe, and severla variations on the U.S. Navy’s War Plan Black. It has 40 new scenarios; you’ll need Jutland Second Edition and Remember the Maine 2e to play them. $29.99 This book is not yet available.
Campaign Studies
Brief books adding 10 or so new scenarios to one of our games, plus background articles on the campaigns and the navies that fought them.
Kingdom of Hawaii
In 1897, Japanese and American warships confronted one another in Hawaiian waters. A shooting war did not break out, but we look at how it might have unfolded in 12 scenarios. Requires Midway Deluxe Edition (for the maps), Remember the Maine (for the American pieces) and Russo-Japanese War (for the Japanese pieces). $12.99
Golden Journals
A complete game exclusively for the Gold Club.
Annual No. 3: Great War at Sea: South Seas Mandate
Japanese and American squadrons clash in the waters east of the Marianas in the opening battles of the 1920’s naval war both sides considered inevitable. South Seas Mandate is a complete Great War at Sea game, with 50 die-cut and silky-smooth pieces, a 22x17-inch map on heavy cardstock, and the Second Edition rules for Great War at Sea. This volume is not yet available.
Annual No. 4: U.S. Navy Plan Crimson
War on the Great Lakes - it’s as odd as it sounds. 230 pieces, 30 scenarios, two maps. This volume is not yet available.
Golden Journals
Our little publication exclusively for the Gold Club.
No. 26: Armored Cruisers
Great War at Sea: Cruiser Warfare shows the last campaign in which the armored cruiser was a front-line unit, one that ended with the German East Asia Squadron armored cruisers easily sunk by British battle cruisers. We include variant armored cruisers for the Russian, German and British fleets, plus the proposed Canadian squadron. You get 20 new die-cut and silky-smooth pieces, plus new Cruiser Warfare scenarios so you can play with them. This volume is available now, quantities are limited.
No. 35: Viribus Unitis
All about Austro-Hungarian battleship design with 20 new pieces for alternative designs and for the proposed sale of the fleet’s battleships to Germany and Turkey. This volume is available now, quantities are limited.
No. 38: Alternative Dreadnoughts
Britain’s Admiralty studied many alternatives before settling on the design that became the revolutionary HMS Dreadnought. We look at these, and provide you with five different alternatives. With 20 silky-smooth, die-cut and mounted pieces and 11 scenarios so you can play with them; you’ll need Jutland to do that.
No. 46: Iron Dogs
British and German battle cruisers clash at Dogger Bank in Jutland: Dogger Bank, and now you can play with giant-sized pieces. You get a dozen of them, all with brand-new artwork to show off the very sharp printing process on a big, broad canvas. You use them just like the original pieces: they still (just barely) fit on the Tactical Map. You’ll have more fun with bigger pieces, and we tell you all about the ships.
No. 52: Russo-Japanese Shopping Spree
In the months before the outbreak of the Russo-Japanese War, Russian and Japanese agents scoured the globe attempting to buy additional warships for their navies, or block their opponents from doing so. This Journal includes 20 new die-cut and silky-smooth pieces and the stories of these ships that almost swapped flags, and scenarios so you can play with them.
No. 57: Coast Defenders
A set of 50 new pieces for Jutland 2e, reflecting the new gunnery and speed values that some ships receive in the new edition of Jutland. Plus, of course, the stories of those ships. This Journal includes 50 (fifty!) new die-cut and silky-smooth pieces. This volume is not yet available.
No. 59: Portugal’s Armada
The poorest nation in Europe in the early decades of the 20th Century, Portugal still hoped to build modern dreadnoughts to defend her prestige and her colonies. We tell that story, and bring you 23 new die-cut and silky-smooth pieces showing Portugal’s fleet plus scenarios so you can play with them. You’ll need Jutland 2nd edition and War Plan Orange to play all of the scenarios. This volume is not yet available.
Downloadable Extras
Special, downloadable expansions. You’ll have to assemble the pieces yourself.
Caribbean Empires
The Spanish-American War breaks out a decade later, as the United States and Spain deploy more and more modern battleships to contest control of Cuba in 1908. With 80 new pieces and 10 new scenarios. You’ll need Remember the Maine to play all of the scenarios.
And more!
We also add new content to the Avalanche Press site every day, and a number of these pieces have focused on Great War at Sea:
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