Golden Annual Number 4:
Great War at Sea:
U.S. Navy Plan Crimson
In the 1920’s, United States military planners
hatched a scheme for the invasion of Canada.
Called War Plan Crimson, it was a subset
of War Plan Red, the plan for war with England,
the largest, most detailed and most amended
of all the U.S. war plans. A war with Great
Britain and the British Commonwealth would
be a world-wide conflict, easily making the
term “Second World War” appropriate.
U.S. Navy Plan Crimson takes the Great War at Sea series to a very strange place: war on the Great Lakes. It’s easily the strangest game we’ve ever published, filled with ships that never existed waging a war that never happened – and all of it taking place in a set of teacups.
While we’ve created
games based on wars that never happened,
fought with ships that were never built,
in each case military planners thought about
these battles and the ships at least reached
the planning stage.
In this case, designer Milan Becvar has
created a reality, and a game based on it, out of his fevered Canadian imagination.
That allows for a wide-open strategic situation,
in which friendly and enemy bases are so
close together that fleets cannot hope to
elude one another. And you can blow up the designer’s house.
There are 50 “long” ship pieces and 180 square pieces, all of them die-cut and silky-smooth.
The American and Canadian fleets are built around “lake battleships,” similar
to the coast defense vessels of other navies,
with shallow draft and anywhere from four
to seven big guns. There are also a handful
of cruisers and a large number of destroyers, torpedo boats and mine craft.
The map, by Guy Riessen, covers the Great
Lakes basin at the usual 32 miles per “sea” zone.
All of the lakes are covered, linked by canals,
both those that existed and those that could
have been built. Both sides of the lakes
are dotted with ports, with the American
side hosting many vulnerable industrial centers
and the Canadian shores within easy reach
of the Dominion’s vulnerable east-west lines
of communication (and their doughnut supplies).
You get 42 scenarios. The
game uses the Second Edition Great
War at Sea rules,
with some special rules to address this unusual
situation.
How do you get it? Only by joining the Gold Club.
Limit one copy per membership.
Links:
Publisher's Preview
Lake Battleships, Part One
Lake Battleships, Part Two
Crimson Canals
Crimson Ship Data
Stock Code: APL0709
Price: $59.99
Status: Coming Soon
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See your Gold Club Insider newsletter for ordering information.
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