Great War
at Sea: Jutland
History’s best-known naval battle was just one part of
the ongoing four-year struggle to control the seas around Germany’s
coasts. If the German High Seas Fleet could catch and destroy
a portion of the much larger British Grand Fleet, the blockade
suffocating Imperial Germany might finally be broken.
Great War at Sea: Jutland covers not only the signature battle,
but also the many other sorties of the High Seas Fleet like
the Scarborough, Lowestoft and Gorleston Raids, the Battle
of Dogger Bank and Helgoland Bight.
Like all games in the series, this one is
packed with scenarios. Along with the operations
in the North Sea, the game also includes the
bitterly-fought naval war in the Baltic Sea.
Here the roles are reversed, with the smaller
Imperial Russian Navy aggressively seeking
an advantage against the larger German forces.
The Russian cruiser raids are all covered,
as well as the climactic Battle of Moon Sound.
SMS Seydlitz, after the battle. |
The map covers the North and Baltic Seas, as well as the waters
around the British Isles.The smaller navies of the region are all represented
as well: Sweden, Norway, Denmark, the Netherlands.
But it’s the major powers that get most of the ships.
The Royal Navy is huge, with ships ranging from ancient paddle-driven
minesweepers to modern battle cruisers like Repulse and Renown.
Famous ships like the battleships Dreadnought and Iron
Duke, the inaptly-named battle cruiser Invincible, and early aircraft carriers like Engadine and Argus are all here.
The German High Seas Fleet has all the ships that challenged
England, from the tiny coast defense ship Siegfried up to the huge battleships Sachsen and Württemburg.
The Germans have zeppelins and submarines to help redress
the balance somewhat, but it will take skilled play to overcome
Britain’s sea dogs.
Russia has modern dreadnoughts, but will depend on her armored
cruisers and a squadron of older battleships for most missions.
As with other games in the series, the tactical map is a
generic blue field of hexagons, used to resolve surface combat.
There, ships maneuver and fight using their gunnery and torpedo
factors. Each player rolls a number of dice according to the
ship’s capabilities, hitting on a result of 6. Gunnery
and torpedo damage tables give the results: ships can suffer
damage to engines, hull or armament.
For
a more detailed look at the game system, we
have a five-minute demo available for free
download here.
About the Game:
About the History:
- Operation Albion
- Zeppelin Scouting at
the Battle of Jutland
- The Danish Royal Navy
- Norway's Armored Fleet
- Armored Cruisers
at Jutland
- Fleet Organization
- Helgoland: The German Gibraltar
- The Red Fleet, Part One
- The Red Fleet, Part Two
- The Red Fleet, Part Three
- The Red Fleet, Part Four
- August 1914
- The Yarmouth Raid
- Helgoland Bight, Part One
- Helgoland Bight, Part Two
- Scarborough Raid, Part One
- Scarborough Raid, Part Two
- Dogger Bank, Part One
- Dogger Bank, Part Two
- Dogger Bank, Part Three
About the Ships:
Play Aids:
Stock Code: APL0032
Status: This edition is no longer available.
More Fun!
Jutland Battle Analysis 1914
A unique supplement for Jutland, featuring 36 new scenarios and history and game-related analysis of all the major (and most of the minor) 1914 operations in the North Sea. $24.99
Jutland: Dogger Bank
Sequel to the Battle Analysis. Dogger Bank picks up the story of the North Sea campaign in December 1914 and carries it to the eve of the Battle of Jutland with 35 new scenarios plus history and game-related analysis. $24.99
Jutland: The Baltic Sea
Russian, Swedish and German building programs of the pre-war years come to fruition in this expansion for Jutland, featuring 30 new scenarios and 70 new “long” ship pieces. $29.99 This book is not yet available.
Great War at Sea: Jutland 1919
A full-sized expansion book for Jutland, featuring 80 new playing pieces (60 double-sized ship pieces and 20 square ones) and forty new scenarios, based on German and British plans for new dreadnoughts and cruisers designed or sketched but never actually built. $29.99
Prizes of War
Captured, sold or abandoned and confiscated: French and Russian battleships and cruisers steam under the British and German flags. With 23 new scenarios and 80 silky-smooth, die-cut playing pieces, this book requires Jutland (and only Jutland). $29.99
High Seas Fleet, Second Edition
The fleet that Germany could have built, and some Britons feared they would build, during the so-called "Dreadnought Arms Race" takes to the North Sea to challenge the Royal Navy. Seventy new pieces and 42 new scenarios; requires only Jutland to play them all. $29.99 This book is not yet available.
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