Gales
of November
Updates and
Variants for Weather in Bismarck
By Steven Ford High
August 2017
Unlike previous games in the Second
World War at Sea series, the weather condition
in Bismarck can change by more than one level
per turn. This reflects the highly volatile
weather of the North Atlantic. Players roll
a die on a table each turn to determine how
or if the weather changes. Similar tables in Second World
War at Sea: Arctic Convoy reflect the specific weather conditions
of the Arctic Ocean.
Updated Bismarck Weather Table
The Weather Table printed on Page 6 of the Bismarck scenario book is a bit confusing
as it lists the Squall and Storm weather
conditions out of order (Squall should be
4 while Storm should be 5). So, we’ve
provided the corrected table below. Add a
+1 modifier to each dieroll (including when
instructed to roll a second die per the Gale
weather condition) in turns taking place
during October through February:
Current Condition |
Dieroll and Change |
1. Clear |
1-4: No change.
5+: Change to Cloudy. |
2. Cloudy |
1-2: Change to Clear.
3-4: No
change.
5+: Change to Rain. |
3. Rain |
1: Change to Clear.
2: Change to Cloudy.
3-5: No
change.
6+: Change to Squall. |
4. Squall |
1: Change to Cloudy.
2: Change to Rain.
3-5: No
change.
6+ Change to Storm. |
5. Storm |
1: Change to Rain.
2: Change
to Squall.
3-5: No
change.
6+ Change to Gale. |
6. Gale |
1: Change
to Squall.
2: Change to Storm.
3-5: No
change.
6: Roll
a second die:
1 Clear, 2
Cloudy, 3 Rain, 4 Squall, 5+ Storm. |
Alternative Bismarck Weather Table
Second
World War at Sea: Leyte Gulf included
a rule for Weather Condition 7: Typhoon.
Given the extreme weather possibilities in
the North Atlantic it is only fitting to
provide a similar option for Bismarck.
I have therefore included a variant weather
table that allows for Blizzard conditions.
You will note that this table is more severe
than the standard table and is biased toward
the Rain and Squall conditions so prevalent
in the North Atlantic — be
aware of this before using it.
As with the
standard weather table, add a +1 modifier
to each dieroll (including when instructed
to roll a second die) in turns taking place
during October through February (this is
the only way to get 7 results on the table
below, meaning Blizzards can only happen
during this time):
Current Condition |
Dieroll and Change (if any) |
1. Clear |
1-2: No Change
3: Roll a second die:
1 Clear, 2-3 Cloudy, 4-5
Rain, 6+ Squall
4-5: Change to Cloudy
6: Change to Rain
7: Change to Squall |
2. Cloudy |
1-2: Change to Clear.
3: Roll a second die:
1 Clear, 2-3 Rain, 4-5
Squall, 6+ Storm
4-5: No Change
6: Change to Rain
7: Change to Squall |
3. Rain |
1: Change to Clear.
2: Change to Cloudy.
3: Roll a second die:
1 Clear, 2 Cloudy, 3-4 Squall, 5 Storm,
6+ Gale
4-5: No Change
6: Change to Squall
7: Change to Storm |
4. Squall |
1: Change to Cloudy.
2: Change to Rain.
3: Roll a second die:
1 Clear, 2 Cloudy, 3-4 Rain, 5 Storm,
6+ Gale
4-5: No Change
6: Change to Storm.
7: Change to Gale |
5. Storm |
1: Change to Rain.
2: Change to Squall
3: Roll a second die:
1 Clear, 2 Cloudy, 3 Rain, 4-5 Squall,
6+ Gale
4-5: No Change
6: Change to Gale.
7: Change to Blizzard |
6. Gale |
1: Change to Squall.
2: Change to Storm.
3: Roll a second die:
1 Clear, 2 Cloudy, 3 Rain,
4-5 Squall, 6 Storm, 7 No Change
4-6: No Change
7: Change to Blizzard |
7. Blizzard |
1: Change to Squall
2: Change to Storm
3: Roll a second die:
1 Clear, 2 Cloudy, 3 Rain,
4 Squall, 5 Storm, 6+ Gale
4: Change to Gale
5-7: No Change |
Blizzard Rules
Weather Condition 7, Blizzard, is the most
severe winter weather
possible in the North Atlantic, which can
be as dangerous and deadly
as a Pacific Typhoon or a tropical Hurricane.
Operational Effects
No combat, loading or unloading, refueling,
mission reassignment, or re-arming is possible
in Blizzard weather. Ships may not move in
Blizzard weather but submarines may move
normally.
Effects on Air Units
During each Weather Phase when the current
weather condition becomes or remains Blizzard,
all aircraft which are currently part of
a Strike, Transfer or Escort flight that
is currently in the air (having taken off
in a previous turn and being en-route to
or from a target) are immediately destroyed
and may not be salvaged. All current CAP,
Search and ASW missions are immediately cancelled
and each unit assigned to such missions takes
one step loss.
Ship Damage
Ships at sea in a Blizzard may suffer damage.
During each Weather Phase when the current
weather condition becomes or remains Blizzard,
the owning player rolls two dice for each
of his task forces that is not in port at
the time. On a roll of 11 or 12, the Task
Force rolled-for has had a particularly rough
time of it. The owning player then rolls
two dice for each ship in the affected Task
Force (roll for each ship separately) and
consults the Blizzard Damage Table, adding
any applicable dieroll modifiers and implementing
the results for each ship immediately:
Blizzard Damage Table
Dieroll |
Effects |
2 |
Lose 2 Hull |
3 |
Radar Destroyed (British and American
ships only; ship
does not count for the +1 or -1 contact modifier on the
Contact table; no damage if ship is not American or
British) |
4 |
Floatplanes destroyed (11.6; ships
without floatplane
icon are unaffected) |
5 |
Torpedo Mounts Destroyed (ship can
no longer fire
torpedoes; ships with no torpedo capability are
unaffected) |
6-8 |
No
damage |
9 |
Lose
1 AA |
10 |
Lose 2 AA |
11 |
Lose 1 Primary and 2 AA* |
12 |
Lose 1 Hull, 2 Primary and 2 AA* |
13+ |
Lose 2 Hull, 2 Primary and 3 AA* |
The
Substitute Damage rule applies normally (7.5)
*If any type of CV suffers a natural or
modified result of 11 or greater, it loses
one step of aircraft (owning player’s
choice) in addition to any other listed damage.
Blizzard Damage Dieroll Modifiers
Ship is Large Transport: +1
Ship is Small Transport: +2
Ship is other type of transport (AO, AS,
LST) etc: +1
Ship is DE or GB: +2
Ship is DD: +1
Ship is BB or BC: –1
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