Tunisian
Convoy Strike: 16 April 1943
A 'Bomb Alley' Scenario
By Pat Callahan, adapted from a work by Mike
Bennighof
October 2012
As the Axis forces in North Africa were squeezed
into an ever-shrinking bridgehead by the Allied
advance, Italy’s Marina Regina made
a major commitment to keep the Axis forces
supplied.
The Axis convoys while running the gauntlet
of “Bomb
Alley” also had to occasionally
contend with Allied surface forces. On the
night of April 16, 1943, off the coast of
Sicily and north of Pantelleria island two
P-class British destroyers, Paladin
and Pakenham out of Malta, ambushed
a Tunisia-bound Axis convoy.
The convoy was escorted by two Italian Spica-class
(Climene series) torpedo boats, Cigno
and Cassiopea. Though outclassed, the
Italian torpedo boats engaged as the convoy
made a run for it.
I have taken the liberty on naming the Italian
transports.
Time Frame: Four turns. British
iniative in the first impulse sequence.
Starting Weather Condition: 1 (Clear)
British Forces
All British set up in Z17 facing 013 (bow
on).
- DD153 Packenham
- DD154 Paladin
Italian Forces and Setup
All Italians set up in B5 facing B6 (bow
on).
Leader Verdi
- DE3a Cigno
- DE3b Casseopea
- TR35a Iolie
- TR35b Dinea
Special Rules
1. This is a night action.
2. Disengagement and Pursuit are in effect.
Victory Conditions
The player with the most points at the end
of the game is the winner.
British receive points for:
- Each Italian DE sunk = 3 pts.
- Each Italian transport sunk = 12 pts.
- Each hull hit on any enemy ship not sunk
= 1 pt.
- The Italian leader becomes a casulity
or his ship is sunk = 1 pt.
Italians receive points for:
- Each British destroyer sunk = 7 pts.
- Each transport still afloat at game's
end = 12 pts.
- Each hull hit on any enemy ship not sunk
= 1 pt.
Aftermath
The Cigno was sunk outright and Pakenham
was scuttled the next day after being taken
in tow by Paladin. The Cassiopea
was disabled and the Italian convoy got away.
The survivors both went on to careers in the
postwar navies of their respective countries.
Paladin was later converted by the
Royal Navy into a Type 16 anti-submarine frigate.
She was scrapped in 1962. Cassiopea
was repaired and served the Marina Militare
in her normal role as a torpedo boat and was
decommissioned in 1959.
Scenario Notes
This is an interesting and very balanced
situation that with luck can be decided very
quickly for either player — or it can
last all four rounds in a nailbiting game
of cat and mouse, or end up as something in
between.
Gunnery factors are even. The British have
an advantage in torpedoes but they may want
to save them for use against the transports.
The British also have more staying power with
their destroyers (DDs) with two hull boxes
each. The British, given a choice, usually
target transports over the Italian destroyer
escorts (DEs). Totally ignoring the escorts,
though, could prove fatal.
The Italians on the other hand have no consideration
except to sink or damage the British as soon
as possible while trying to keep the transports
out of harm's way. Usually Italian torpedos
launch at the first opportunity. With only
one hull box the Italian escorts may not be
around when the next torpedo phase come up.
With a leader present the Italians can attempt
to seize the iniative which allows the transports
to try to make a break for it. If the Italians
are not able to disengage or defeat the British
ships, fear not! With only two gunnery factors
firing, sometimes the British are hard pressed
to get a hit, even on an unarmed transport.
If the Italians can last four rounds, anything
can happen.
Using the disengagement rules can save the
Italians just when things look the worst.
Both sides must remember that when attempting
to disengage slower ships cannot pursue, and
match-up of ships present can change in the
next round.
Before attempting to disengage players should
count up the points they and their opponent
have earned so far. Remember the game ends
if any side successfully disengages and then
avoids pursuit.
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