All
Roads Lead to Rome at War
Queen of the
Celts Designer's Overview
By William Sariego
March 2015
Sometimes it can be hard to let go of a
good thing. In life or publishing this can
be a bad thing, as we hold onto something
we enjoy past its prime or usefulness. There
are times, however, when new life can be breathed
into something almost forgotten, to see it
arise in glory like the mythical Phoenix from
its own ashes.
The
Avalanche Press series Rome
at War I will hold up as an example
of the latter. The series' first two games were Hannibal
at Bay and Fading
Legions. The Avalanche Brain Trust
had often spoken of revising the series, but
projects abound and there is only so much
that can be accomplished. It appeared for
a while the series was going to practice its
own fade, mimicking the decline of the legions! Then I got a brilliant idea — a hot
flash — a brain fart — whatever
you wish to call it; such things happen to
me, not always at opportune times. I have
been fascinated with Roman history ever since
watching Spartacus and Cleopatra
with my father as a young boy. The idea
of designing a game on this era had long been
lurking in the back of my mind, waiting for
a time to spring to the forefront.
Conception
With only so many brain cells left to me in middle age, I
had no thoughts of wasting the remaining ones
unnecessarily. Before I gave the matter serious
consideration I contacted Avalanche’s
Fearless Leader, Mike Bennighof, to see if
there were any plans for the Rome at War
series. He wanted the series to be revived,
but finding someone to design any new games
was the main problem. That was all the green
light I needed.
The
first issue to be tackled was the subject
of the game. Roman history spans several centuries
and many military campaigns of note. Using
the first two games in the series as bookend
guide marks, I aimed for a period between
them. The time frame beginning with the life
of Julius Caesar and extending to Nero, last
of the Julian Emperors, is probably the most
recognizable. There is certainly enough conflict,
both external and internal, to give a designer
a few ideas.
With the rough time frame narrowed down,
finding a military campaign that interested
me the most was next. In that, my taste as
a gamer, rather than just as a designer, took
over. At the local hobby store I frequent
we often play Warhammer Ancients, and
barbarians versus Romans is a very popular
match up. The exact nature of the barbarians
vary, mainly Germanic but Gallic and Briton
also.
The Germans I ruled out fairly quickly. While
they are a formidable foe, to cover the most
important battles from Marius to the reconquest
of the Eagles would be a long time frame.
I wanted the game to be more focused. Caesar’s
Gallic campaign was desirable, but Julius
Caesar is far too often represented in literature
and movies, not to mention previously-designed
games. I’ll save him for another time.
The invasion of Britain under the Emperor
Claudius seemed to fit my requirements perfectly.
From the initial invasion to the final subjugation,
the game could have a theme and coherency
that I thought would appeal to many. The campaign
and its battles certainly did not lack for
drama. Many of the personalities are both
noteworthy and praiseworthy: Boudicca for
whom the game is named and Caratacus, the
great war chief, for the Britons; and Vespasian,
a future emperor (and arguably the noblest
of those who wore the purple) for the Romans,
to name just three.
The Result
I think fans of ancients games will be pleased,
and I certainly know fans of the first two
whom had probably given up on a third certainly
will be. Hannibal at Bay was billed
as a quad game but had a bonus scenario, for
a total of five. Fading Legions had
11 scenarios. Queen
of the Celts is in between but on
the high end, with nine scenarios. The battles
covered include both small-scale affairs and
those of epic proportions. I won’t detail
them here as that information is already on
the website. The
Roman army in Queen is the classic legion
following the Marian reforms. Gone is the
large but unwieldy Consular army of Hannibal,
and the pathetic shell of its former glory
in Legions. Compact and tough, these
fellows have a lot of staying power. The Britons
are powerful but brittle, and will need some
luck to overcome Roman discipline. Like all
my games, there is some chrome: Roman elephants
and Celtic Wild Women stand out.
If think you will be more than satisfied
with Queen of the Celts. It was a nice,
collaborative effort in the best tradition
of the Avalanche Collective. The 3rd edition rules
make the system flow much better than it ever
has and the components are top-notch. So whether
you are an aspiring Celt ready to cover yourself
in blue war paint, or a noble Roman ready
to defend the Eternal City, pick up a copy
of Queen of the Celts. You won’t
go wrong either way. I hope you enjoy our
game.
Order Rome at War:
Queen of the Celts right now! |