Conquest of Britain
A Campaign Game for Queen of
at War: Queen
of the Celts covers the Roman invasion of Britain
from AD 43 to AD 84. The first six scenarios cover the resistance
of the Celtic tribes under Caratacus to the invading Romans.
Presented here is a set of rules for linking the first six
scenarios of Queen of the Celts into a simple campaign
that covers the Roman invasion.
2.0 CAMPAIGN MAP
The Conquest of Rome campaign map links the scenarios of Queen
of the Celts into a sequential track that players follow
to see if the Romans conquer Britain or whether the Britons
remain masters of their homeland.
3.0 CAMPAIGN PROCEDURE
The campaign starts in The Medway battle box. Players begin
the campaign game by playing Scenario #1: The Medway exactly
as outlined in the scenario book. The outcome of this battle
and each battle thereafter determines what happens next. Use
the victory conditions and order of battle as-written for
each scenario (except as described below). The campaign ends
when one of the conditions listed in section 3.3 occurs, and
players score campaign victory points and determine who wins
the campaign per section 3.4.
3.1 Fighting Battles
If the Roman player wins a battle or the battle is a draw,
then that battle is over and players move along the campaign
track to the next battle. If the Roman player loses a battle,
that battle must be replayed.
3.11 Unit Casualties
If players replay a battle, all units listed in scenario instructions
for that battle appear again at full-strength (casualties
are assumed to have been replaced). Losses in previous battles
do not affect the availability or strength of units that appear
again in later battle scenarios.
3.12 Leader Casualties
The loss of leaders has a lasting effect. If during a battle
a leader is killed, then the replacement leader will take
the place of that leader in all future battles. If a scenario
begins with a replacement leader in play, the enemy player
immediately scores any victory points listed in scenario instructions
for having killed the dead leader (he can do this in multiple
battles if the same dead leader is scheduled to appear in
3.2 Bonus Units
The player who wins a given battle gets one extra unit in
the next battle. The winning player rolls one die on the table
below to see what type of unit he or she receives as a bonus
1 – 2 Light Infantry
3 – 4 Archer
5 – 6 Light Cavalry
If all friendly units of the type for which the die is rolled
are already in play in the next battle per scenario instructions,
roll again. If not, the rolling player places in a cup all
friendly units of the type indicated by the dieroll which
do not appear in the next battle. He or she then randomly
draws one and adds it to any friendly formation that contains
at least one unit of the same type per scenario instructions
(if no such formation exists, add it to any friendly formation).
The unit must start the game in any area where one or more
units of its formation start, unless that would cause the
area to be overstacked. In that case it may setup in any area
adjacent to one or more units of its formation.
3.3 Ending the Campaign Game
The campaign ends the first time any of the following events
- The Roman player wins the Last Stand at Caersws scenario.
- After 12 battles have been played (each replay of a battle
counts as one battle, just like battles that are played
- Either player voluntarily surrenders.
3.4 Winning the Campaign Game
The winner of a battle scores 2 campaign victory points. If
a battle is a draw, each player scores 1 campaign victory
point. A player whose campaign victory point score is 1 or
2 more than his opponent at the end of the campaign scores
a Minor Victory. A player whose campaign victory point score
is at least 3 more than his opponent at the end of the campaign
scores a Major Victory. If a player voluntarily surrenders,
his opponent scores a Major Victory. A tie score is a draw.
can download the campaign map here.
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