| Pieces
of Iron, Part 1
By Mike Bennighof, Ph.D.
May 2007
Once enough time goes by, it’s hard
to remember specific days. But I keep a piece
of November 10th, 1989, right here on my desk.
Tearing it out of the Berlin Wall with bleeding
fingernails, surrounded by delirious Germans
screaming “F@#% the Vopos!” (yes,
in English) at the East German Volkspoliziei
staring from across the free-fire zone, we
believed we were watching the end of an era
of government-directed fear.
And in a truly spooky coincidence, just after
I wrote those lines, several of our staff
members answered a question from Lys Fulda,
our vice president, and named the end of the
Cold war as the most striking event in modern
human history. Because nothing in our lifetimes
has equaled the fear engendered by the Iron
Curtain.
The term “Iron Curtain” had been
used by others, but became widely known once
Winston Churchill used it in a March, 1946,
speech in Fulton, Missouri. A “Cold
War” between the Soviet Union and the
Western democracies had been brewing since
the end of World War II, but Churchill’s
public attack brought it into the open.
How likely was open, “hot” war
between the United States and the Soviet Union?
While domestic politics drove both sides to
overstate the threat at times, at other points
there’s little doubt a Third World War
could easily have broken out. Casualties would
have dwarfed anything in human experience.
Both sides armed themselves for it, both trained
and planned for it. And built a bewildering
array of weapons to fight it.
And now we’re giving you those weapons.
Iron Curtain
is a Panzer Grenadier module of the
same sort as Red
Warriors or South
Africa’s War. It has 154 new
playing pieces (77 Soviet, 77 American) and
20 scenarios. The fear is over, and turning
it into fun is a fine way to bury it.
The Soviet Armory
Iron Curtain’s scenarios draw
heavily on Road to Berlin for the Soviet
order of battle, and for terrain. And the
module has 56 new Soviet Guards pieces and
21 for the Red Army of Workers and Peasants.
Infantry
There’s only one new type of personnel unit in the module,
the Soviet Guards “AK” infantry.
These are troops armed with the Kalashnikov
AK-47 assault rifle, a weapon decades ahead
of its time when it was adopted in 1947. It
took quite a while for it to become the Red
Army’s standard weapon, and into the
mid-1950’s the overwhelming majority
of Soviet troops still carried the Moisin-Nagant
bolt action rifle or the much-less-capable
SKS assault rifle.
We’ve always veered away from rifle-counting
in Panzer Grenadier, as in all our
games. Firepower represents more than just
the number of bullets a unit can pump out;
not least, it also represents the willingness
to fire these weapons and the ability to hit
something with them.
The Germans introduced their own assault rifle
in late 1944, and we only upped their firepower
slightly (though a German GREN unit of 1944
represents fewer men than an INF of 1941).
The AK-47 represented such a leap in capability
that the doubling of Guard infantry firepower
seemed warranted. These are the most potent
infantry units yet presented in the series;
late-war U.S. Marine armed with M1 Garand
rifles and a host of support weapons might
match them.
For games set in more recent decades we’ll
probably re-structure the firepower values,
lest we have pieces with 20 or more factors.
For a host of design reasons, factors need
to stay in the mid-single-digit range.
Medium Tanks
There’s only one new medium tank,
but there are a lot of them. The T-44 was
a re-design of the T-34/85, which had been
intended as a stopgap vehicle matching the
turret of the KV-85 and the chassis of the
T-34/76. It was an enormously successful stopgap,
with over 22,000 produced, but Soviet designers
knew they could do much better.
The T-44 began to roll off the lines in Kharkhiv
in August, 1944. It had a lower profile than
the T-34/85 with a re-designed turret and
thicker armor protection. A new engine restored
the tank’s speed, and it was mounted
in “transverse” fashion (side-to-side)
to allow the turret to rest at the tank’s
center rather than forward positioning in
the T-34.
Just under 1,000 T-44’s were made,
but none saw action in the Great Patriotic
War. Unlike other Soviet tanks, a number of
them appear to have been fitted with German-style
“skirts” to deflect anti-tank
rockets. We included a large number of these
tanks in Iron Curtain (12 each for the Guards
and Red Army of Workers and Peasants), positing
that the American challenge would have brought
out the Soviet Union’s best.
Heavy Tanks
We know what Panzer Grenadier players
have wanted since the beginning: big tanks
with big guns. The Soviet Josef Stalin (JS)
series is the epitome of heavy metal. We provide
two flavors, the JS3 and JS4.
The preceding JS2 heavy tank appeared in Road
to Berlin, but the JS3 represented a leap
forward in capability. With the “frying
pan” turret and “pike’s
nose” glacis (front) plate, the JS3
became the model for post-war Soviet tank
design. Yet despite its thick armor, Soviet
designers thought they could do better, and
the JS4 featured even heavier protection at
the cost of some performance.
Soviet sources are in agreement that the JS3
saw no combat against the Germans in the great
Patriotic War, and the one regiment sent to
Manchuria is highly unlikely to have fired
any shots in anger during the brief offensive
against the Japanese in August, 1945. The
JS4 saw no action, and would be withdrawn
from service much earlier than contemporary
vehicles, due to transmission problems likely
brought on by the increased weight of the
tank’s extra armor.
In Iron Curtain we didn’t skimp
on these tanks, either: The Guards have 10
JS3 and eight JS4 peivces, while the RKKA
adds nine more JS3 pieces.
Assault Guns
The Soviet Union fielded assault guns based on most of its
tank chassis, and the T-44 was no exception.
We included a pair of Su-101 tank destroyers
in the mix, an experimental vehicle based
on a highly modified T-44 chassis (borrowing
many parts from the T-34/85 assembly line
as well).
The Su-101 was inspired by the German “Ferdinand”
tank destroyer, and carried a 100mm gun in
a lightly armored compartment on the rear
of the vehicle. Unlike Ferdinand, or the Soviet
designers of the Su-100, the Uralmash team
that built his prototype remembered to include
machine guns for defense against infantry.
Iron Curtain has two of them, and they
are very effective units.
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