Transport
Tactics in Panzer Grenadier
by Jason Rahman
August 2019
In Panzer
Grenadier, transport units play an important, but
often under appreciated role. So here are a few tips for new
Panzer Grenadier players in APC and transport unit use. Like
all tactics and tips, you need to take into account the situation
at hand before choosing one tactic or another.

APCs
Armored personnel carriers have the benefit of a good amount
of firepower, and enough armor to protect them against direct
and bombardment fire, as well as high road mobility. On the
other hand they have thin armor that AT gun and tank shells
will just go right through and they are open topped so they
can still take step losses from intense direct and indirect
fire.
On the Attack
If your enemy possesses a strong anti-tank capability then
your APCs will just have to unload your troops short of anti-tank
fire range. Your APCs will have to sit back out of AT range
and provide covering fire or risk being wiped out if they
move forward.
When enemy defenses are moderate to weak in strength, drive
your APCs to within 4-6 hexes of the line then unload your
troops. Have your infantry and APCs move forward at the same
time using your APCs for medium range (2-4 hex) suppressive
fire.
During a night scenario or if enemy AT defenses are nonexistent,
then you may be able to use your APCs to drive your infantry
adjacent before unloading, thus sparing you from opportunity
fire. If so, your APCs can then assault the enemy with the
infantry, effectively doubling your firepower.
Carry your HMGs on your APCs with a leader that has a combat
modifier so that you can form powerful fire teams to soften
up enemy positions. Two German HMGs and APCs being lead by
a leader with a combat modifier of 2 can fire 30 points of
direct fire out to 5 hexes.
APCs can very effectively be used against a fleeing and broken
enemy, as long as his AT capability has been destroyed. That
last push by unloading infantry and their APC transports is
often enough to secure victory.
Use limiting terrain such as hedges and light woods to get
your APCs as close as possible to the enemy.Elsenborn Ridge is a good example
of a game where you can do this.
On the Defense
In the defense, APCs can add extra firepower to your defensive
line. Use APCs and HMGs together to wreak havoc with powerful
long range opportunity fire. An American HMG and M3 APC can
fire 16-value opportunity fire out to 5 hexes.
As a reserve unit, APCs loaded with infantry can be very
effective, as APC/infantry reserves possess a great deal of
firepower and can either counter attack, or bolster a critical
section of the line. Also, interdiction fire against them
will have little to no effect.
Using APCs to carry AT guns is a great idea, as the APC can
add its direct fire value to the AT guns direct fire value
to ward off infantry. Also the APCs armor value can protect
the AT gun as it's being transported, as the enemy will receive
a +1 modifier for bombarding a valuable loaded AT.

Trucks
Trucks are most mobile on roads, so try to keep your trucks
on the roads if possible. If the battle is off the road, then
just get as close to your objective as possible before unloading.
Keep your trucks out of enemy AT range, as trucks actually
have negative armor and will not stand up to a barrage of
AT gun and tank shells for long, if at all.
Avoid getting your loaded trucks within 3-4 hexes of the
enemy line, if you do, the enemy can charge your transports
and get adjacent without being hit by opportunity fire.
Try to avoid triple or even double stacking your loaded trucks
if your enemy has heavy indirect fire support. If he fired
at your trucks with it he gets a +1 modifier for loaded transports.

Wagons
Remember that wagons have better harsh terrain mobility.
They can move through harsh terrain such as swamp, hedgerow
and Minor River hexes that trucks cannot enter or pass through.
They can also enter Major River hexes, but need an ENG unit
to cross it just like any other unit would.
Wagons cannot be targeted by AT fire like trucks and APCs
can. One good use for this would be to transport artillery
and AT guns within range of enemy tanks.
Despite the fact that wagons are immune to AT fire, they
are still just as vulnerable to direct and bombardment fire,
so don't get careless with them.
Avoid triple or even double stacking your loaded wagons if
your enemy has intense artillery support, as the +1 bombardment
modifier for loaded transports can be deadly.
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