North
Wind: Designer's Notes
By Mike Bennighof, Ph.D.
October 2013
North Wind,
our scenario booklet for the Panzer
Grenadier system, began with our then-marketeer's
request for a Western Front boxed game featuring
American forces. From doing some background
reading when we put out our Alsace
game, I knew that fighting during Operation
Nordwind had been intense and included the
tank battles that Panzer Grenadier
players love.
I
sketched out a number of scenarios, but soon
ran into difficulties while there
are a number of secondary histories of this
campaign, on the whole they are astonishingly
bad. Keith Bonn's When the Odds Were Even
makes some outright bizarre and patently false
claims about SS prowess while Charles Whiting's
The Other Battle of the Bulge is simply
an incoherent mess. The U.S. Army's history
is much better done but lacks detail; individual
unit histories have their own problems. While
I've done a great deal of original research
for most games I've designed, I'm not used
to having to consult primary documents for
battles involving American troops. We ultimately
decided we'd be better off publishing the
so-called "northern half of the Battle
of the Bulge,"Elsenborn Ridge.
Some time later, our chief
game developer suggested a line of scenario-only
booklets for Panzer Grenadier, pointing out that something
priced at under $10 might attract impulse buyers. Lys picked North Wind off
a list of several potential topics, but it's
the one I suggested most strongly since I
was in the midst of writing Elsenborn scenarios
and fleshing out those from Nordwind would
be easier at the same time.
The scenarios use
Battle of the Bulge for mapboards and
American or German Army playing pieces, and
Road to Berlin for mapboards and Waffen
SS playing pieces. A few scattered boards
or pieces come from other games, in particular
M4/76 tanks fromElsenborn Ridge. Pulling
pieces from multiple sources allows for larger
scenarios, which some players really like,
but we made sure to include some smaller ones
as well. Here's a look at them. Scenario One
New Year's Kiss
1 January 1945
The last German offensive on the Western Front
began at the stroke of midnight, with infantry
moving forward quietly in hopes of catching
the celebrating Americans unawares. The Germans
advanced without artillery preparation as
three German divisions struck a single, green
American division new to the front lines.
Conclusion
Goethe used "Gφtz von Berlichingen,"
the name of a famed one-handed medieval knight,
as a euphemism for "kiss my ass."
The aptly-named division consisted mostly
of conscripted Romanian volksdeutsche, many
of doubtful eagerness to serve the Greater
German Reich. The 44th, made up of New York
and New Jersey National Guardsmen, had been
in combat since October and had not seen fighting
this intense. They recoiled from the attack,
and the Germans took their first-day objectives,
though in some sectors the 44th's artillery
exacted a murderous cost.
Design Note
This is an infantry assault, with both sides
having fairly low morale. The Germans have
to make their way through fairly heavy woods
to reach their objectives, but the Americans
are complacent on the morning of New Year's
Day and not set up well to defend.
Scenario Two
Who ever saw . . .
1 January 1945
As happened on the Eastern Front as well,
the Germans' strategic insanity launching
multiple offensives on different fronts with
limited resources caught the Americans totally
off guard. While this thinking would doom
the Third Reich to rapid defeat, in the short
term it produced substantial local victories.
The American cavalrymen bridging the gap between
100th and 45th Infantry Divisions had been
careless, and when two full German divisions
advanced against a regiment-sized battle group,
disaster struck.
Conclusion
Though the 256th was a hurriedly-raised division,
it had a number of Eastern Front veterans
from destroyed units and had some experience
fighting the British during the fall of 1944.
Task Force Hudleson two cavalry squadrons
and an armored infantry battalion had deployed
badly dispersed, and the Germans easily infiltrated
between their positions. After some hard fighting,
the cavalry began to disintegrate and a counterattack
by engineers failed miserably. The German
offensive was off to a good start.
Design Note
The Germans aren't very good, but there
are a lot of them. The Americans are better,
and they have armored cars and halftracks,
but they are spread all over the map with
huge areas to defend. A classic cavalry delaying
action.
Scenario Three
Troop Rotation
1 January 1945
There could be no excuse for Task Force Hudleson's
poor preparation, but there was a reason.
The scratch unit was due to be relieved later
that afternoon by an entire infantry division
moving up into the battle group's sector.
The American command sought to "season"
green divisions on quiet sectors of the front,
and Alsace seemed the perfect place for the
infantry regiments of the new 70th Infantry
Division to obtain a little combat experience
while they waited for their artillery and
support units to arrive in Europe.
Conclusion
The 70th Infantry would not actually take
the field as a complete division for another
month, and most of its troops would not see
action for several days yet. Sent forward
piecemeal, the raw American troops knew they
were marching straight into a firefight on
their first day of combat but had little other
information to guide them. They suffered terrible
casualties, and all three regiments had to
be brought under the command of the experienced
and well-led 45th Infantry Division.
Design Note
This is a small scenario, a one-board meeting
engagement between infantry forces.
Scenario Four
Maps and Legends
7 January 1945
With Nordwind apparently stalled, the German
command decided to commit its mobile reserve,
the fresh and relatively full-strength 21st
Panzer and 25 Panzer Grenadier Divisions.
The start was delayed by the arrest of Lt.
Gen. Edgar Feuchtinger of 21st Panzer for
deserting his post during the Normandy invasion when seized on the 5th, Feuchtinger was
at home in Germany rather than at his command
post. But he wasn't needed there to plan the
attack, he argued, because the only maps available
were those drawn for Helmuth von Moltke's
operations in the area in 1870 and thus an
impossible undertaking.
Conclusion
Feuchtinger was a favorite of Hitler's, having
helped plan the Nόrnberg rallies during
the 1930's, but even the most insane regimes
have limits to the protection extended to
incompetent party activists. His death sentence
was suspended and he was instead reduced in
rank to enlisted artilleryman and sent to
the Eastern Front where he promptly deserted.
His replacement at 21st Panzer, Hans Luck,
had limited success with this attack the
Americans made good use of French fortifications
built as part of their Maginot Line and
21st Panzer pulled back to try again.
Design Note
For sixty years now, defeated German generals
who left memoirs have had their lies accepted
by some historians and many game designers.
Luck's panzer division should have been a
very good unit, given its assignments of equipment
and personnel, but the American 79th Infantry
Division stopped them cold. While Feuchtinger
certainly did "a heck of a job"
in the best crony fashion, Luck's command
performance here and in front of Berlin wasn't
much better. The American player won't have
the benefit of facing him, and though he has
fortifications to help out the Germans are
hard to stop.
Scenario Five
Purple Heart Lane
8 January 1945
Though the Americans expected renewed German
attacks from the north, an assault across
the Rhine caught them totally by surprise.
The Americans gathered two inexperienced battalions
that had been undergoing training well behind
the lines at the start of the German offensive
and flung them at the bridgehead.
Conclusion
A post-war study by the Armor School at Fort
Knox found that none of the American units
present filed after-action reports for the
battles around Herrlisheim, nor did the Germans
leave detailed accounts, making the action
more difficult to chart than is usually the
case. What is clear is that poor American
preparations led to heavy casualties along
"Purple Heart Lane" for little gain.
Expecting to find only the German Volksgrenadiers
who had made the initial river crossing, instead
12th Armored Division's account claims they
encountered tough SS panzer grenadiers. The
Americans fought their way into Herrlisheim,
where house-to-house fighting would rage for
another week.
Design Note
I'm not sure I completely accept 12th Armored's
account, but it made for a better scenario.
The Americans are weak in morale and leadership
but strong in armor, and have to fight their
way through German volksgrenadiers and then
battle the SS to rescue Americans trapped
in a town. It's a large scenario but has lots
of tank action.
Scenario Six
Night of the Liberators
8 9 January
1945
When the German shifted the weight of their
offensive to the east, the twin villages of
Hatten and Rittershofen became the focal point
of the XXIX Panzer Corps' attack. After hard
fighting around Hatten on the 8th, corps commander
Karl Decker ordered a night tank attack to
catch the "Liberators" of the 14th
Armored Division unawares.
Conclusion
The Germans hoped to take the Americans by
surprise, but the advance had been spotted
and the 48th Tank Battalion shot up the advancing
vehicles. The bloody fight for the twin villages
would go on for almost another 10 days.
Design Note
A pure armored action, in the darkness,
with lots of woods and cover. I liked the
odd nature of the fight, and wanted some quicker-playing
scenarios in the mix.
Scenario Seven
Hellcats Return
9 January 1945
Combat Command B of 12th Armored Division
penetrated the outskirts of Herrlisheim on
the 8th, but could not hold its gains. The
next morning they went back in, planning to
use their tanks for fire support while the
infantry dug the Germans out of the town.
They did not report contact with SS troops
this time, but did find fierce resistance
all the same.
Conclusion
Again the Americans penetrated Herrlisheim,
and became caught up in confused house-to-house
fighting. The plan to use the tanks for stand-off
direct fire support collapsed when the infantry
could not make radio contact the division's
claim that all infantry radios simultaneously
broke down seems unlikely, and this was probably
the result of poor communications planning.
The tanks milled about outside the town while
one or more 88mm guns nearby destroyed several.
When darkness fell, the Americans decided
to pull out of the town.
Design Note
This uses the same map as Purple Heart Lane,
with the Americans now starting much closer
to the town but having to fight their way
in.
Scenario Eight
Quiet Persuasion
9 January 1945
Hans Luck, 21st Panzer Division's commander,
wrote a popular memoir that often buys him
more credit with game designers and historians
than is probably warranted. Gen. Johannes
Blaskowitz of Army Group G was no more pleased
with Luck's performance, and excuses, than
he had been with Feuchtinger who, after
all, was staring at a prison wall in Torgau
by the time his division entered combat. Blaskowitz
made personal appearances at both XXXIX Panzer
Corps and 21st Panzer Division headquarters
to remind Luck and his superior, Karl Decker,
that Feuchtinger's cell had two empty cots.
Conclusion
The 42nd "Rainbow" Division had
been sent into the line without its artillery
or supporting units, but its raw, inexperienced
infantry fought under command of the 14th
Armored with massive artillery support from
14th Armored, 79th Infantry and VI Corps artillery
battalions. The troops also had the benefit
of fortifications originally built as part
of the French Maginot Line. But thanks to
Blaskowitz's intervention, the Germans attacked
with renewed purpose and finally broke through,
forcing 14th Armored to commit its tanks to
seal off the breach. Heavy fighting would
continue for close to two weeks.
Design Note
This one has it all defense of a
fortified line, following by an armored counter-attack
once the line is breached. The Germans will
break through, but they have to cross a lot
of open ground and know the American tanks
are coming to stop them. I think I like this
one the best of the set.
Scenario Nine
Reinforce the
Right
13-14 January 1945
The Americans contained the German armored
assault after several days of fierce fighting,
and the German command began to feed in reinforcements
as they arrived. Thanks to the simultaneous
effort in the Ardennes, the German transportation
network could not move up fresh divisions
in their entirety, and rather than wait an
unknown number of days, several of them entered
combat piece by piece.
Conclusion
The new reinforcements helped renew the attack's
force, but once again the Americans held their
ground. The divisions would be sorted out
the next day, and continue to struggle for
Hatten for another week. More and more troops
would be fed into the meatgrinder, and even
German jet fighters would appear before the
Americans pulled back behind the Moder River
to the south.
Design Notes
It's a complicated assault for the Germans,
with paratroopers mixed in with the tanks
and panzer grenadiers of 21st Panzer Division
and many restrictions on their cooperation.
The Americans are inexperienced but on the
defense.
Scenario Ten
Hellcats Boxed
17 January 1945
Part of the German "Panzer Reserve,"
the veteran 10th SS Panzer Division had been
unable to join the Ardennes offensive the
German transportation network simply could
not bring every available division to the
front. Assigned to the second echelon of North
Wind, it crossed the Rhine under heavy air
attack and was immediately flung into a counter-attack
against the American bridgehead near Herrlisheim.
Conclusion
Unlike almost all Waffen SS units, the 10th
SS Panzer Division actually deserves the "elite"
label. Originally formed with experienced
officers and the pick of the SS recruit pool,
the division fought well in Normandy and at
Arnhem. Well rested and at full strength,
they overwhelmed two battalions of the raw
12th Armored Division's "Hellcats" 43rd Tank Battalion even surrendered 15
intact Sherman tanks. The incident marked
one of the worst performances by American
troops in Europe.
Design Note
Tales of SS accomplishments should always
be considered suspect when not supported by
other sources, but in this case, the American
side admits to losing half a battalion of
undamaged Shermans. Twelfth Armored was not
up to the tasks it was given the Americans
are subject to the same surrender rules that
plague Italian troops in Afrika Korps
but despite their losses American troops held
their ground and stopped the German offensive
without detracting from the efforts on the
main front.
It's a fine little set of scenarios, but this type of product just doesn't fit our needs any more.
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