Remember the Maine:
Armored Ram Katahdin
By Mike Bennighof, Ph.D.
May 2024
Shocking as it may seem to some, there have been times when the United States’ defense budget has included wasteful projects intended solely to enrich some politically powerful constituency, or reward a donor. The effort in the early 1890’s to rebuild the United States Navy provided a cornucopia of corruption, and the grifters took their full share.
The armored ram Katahdin, seen in our Great
War at Sea: Remember the Maine game, was not the only such boondoggle. The “dynamite cruiser” Vesuvius was on about the same level of high-priced futility, and even the useful projects like the battleship Indiana came in at almost exactly twice the originally-quoted price tag.
Katahdin appears, as a game piece, to be utterly
useless. Mostly because it is.
Katahdin was authorized in 1889
as a political sop tossed to those who preferred
that the United States build a coast-defense
navy rather than the deep-water fleet represented
by the three battleships of the Indiana class authorized a few months later. Rear
Admiral Daniel Ammen, head of the coast-defense
faction, designed the ship himself. She was
named for a mountain in Maine, a name
also sometimes used for a giant-bird-like monster
said to roam the north woods. Maine’s Congressional
delegation pushed the $970,000 project (about one-third the cost of a full-sized battleship, before price-gouging) through for
for the sake of home-state Bath Iron Works. The idea was
to build many such rams, but only one actually
appeared.
Katahdin under construction.
Katahdin’s design was inspired
by a misunderstanding of the British torpedo
ram Polyphemus. While Polyphemus did have a ram, this was an afterthought
and her primary weapons were her five torpedo
tubes and the 18 reloads she carried (an unusually
high number for the day). Her basic hull form
was curved (a unique design feature for the
time) and protected by thick armor. In essence,
she was intended to operate much like surfaced
submarines would a few years later, as a semi-submerged
torpedo boat. Polyphemus was completed
in 1882, and attracted a great deal of international
attention - she even serves as the inspiration for the armored ram Thunder Child in H.G. Wells’ War of the Worlds.
When Congress authorized Katahdin, the
U.S. Navy had not yet adopted the self-propelled
torpedo. Therefore, the American version carried
only four light guns to repel boarders and
no torpedoes. Just before action, she would
take on extra water ballast into her double
bottom (yet another unique feature) to lower
her profile even deeper into the water, and
then attempt to ram enemy ships. Her usual “whaleback” hull form would help lower her profile and give added structural strength. She had a heavily-armored conning tower and very few
deck fittings; only the conning tower had significant armor protection, with relatively light plating over her upper hull, but only the conning tower would in theory be vulnerable to enemy fire during a ramming run. Katahdin resembled a submarine more
than a surface warship and in many ways was
a very technically advanced craft. At 2,300
tons full load, she had a crew of 97.
A rather fanciful sketch of Katahdin in action; in reality she had no guns.
But while Polyphemus was slightly
faster than the battleships of her day, by the
time Katahdin was commissioned in
February 1896, most foreign battleships were
fast enough to run away from her pretty easily. Katahdin came in a full knot short
of her contracted 17-knot speed on trials
and had trouble making 14 knots in normal
conditions, and the Navy refused to accept
her. But Bath Iron Works, then as now, had enormous political
pull and a special bill was rammed through
Congress forcing the Navy to accept the ship.
She spent only a little over a year in commission,
almost all of that tied to a pier in New York,
before going into reserve.
When war with Spain broke out a year later,
the green-painted ram came back into service,
but now the admirals refused to take her with
them to Cuba. Instead she steamed from city
to city on the East Coast as part of the North
Atlantic Squadron, reassuring citizens that
the Spaniards would be kept at bay. In June
1898, Capt. George F. Wilde received orders
to report to the blockading squadron off Santiago
de Cuba, but the Spanish fleet exited the
port and met their total destruction before Katahdin arrived to provide a diversionary target for Spanish gunnery. In October, Katahdin once
again was decommissioned. She rusted for another
11 years at Philadelphia Navy Yard before
being towed out into the Atlantic and finally
providing the Navy a useful service, as what the New York Daily Tribune called “The Million-Dollar Target.”
Katahdin at sea.
In the game, Katahdin is of little
use. There is an optional rule for ramming,
and a number of ships are eligible to try
it. She appears in none of the game's 32 scenarios, something we’ll address in an expansion book.
You can order Remember the Maine (Second Edition) right here.
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Mike Bennighof is president of Avalanche Press and holds a doctorate in history from Emory University. A Fulbright Scholar and NASA Journalist in Space finalist, he has published a great many books, games and articles on historical subjects; people are saying that some of them are actually good.
He lives in Birmingham, Alabama with his wife, three children, and his new puppy. His Iron Dog, Leopold, could swim very well.
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