| Tactics
in 'Blue Division'
Scenario #18:
!No Somos Italianos!
1000 – 1100 Hours
By Doug McNair
December 2006
Soviet armor smashes through the Spanish
trench lines, and the tide of battle turns
hither and yon in today’s episode of
my Blue Division, Scenario 18 replay.
At the end of Hour 2, the Soviet infantry
had taken 12 step losses in the rush toward
the Spanish trenches and town defenses. But
support fire from Soviet artillery and tanks
had demoralized some Spanish units and sent
them fleeing south, while the belated arrival
of competent air support had silenced the
Spanish mortars.
As Hour 3 begins, Soviet infantry are assaulting
the bridge east of town and the trenches near
the western flank, and two infantry companies
are adjacent to the town and ready for the
assault. The battle continues.
Turn 9 — 1000 Hours
The Soviets win initiative, but their air
support drops in quality a bit (they get a
flight of LAGG-3s). The town assault goes
in, at least where it makes sense to do so.
The northwestern town hex contains two Spanish
HMG platoons plus a 75mm AT gun, which would
put the Spanish on the 30+ column on the assault
table (after the bonus for their leader).
The Soviets simply fire at that hex point-blank
while assaulting the other two Spanish-held
town hexes.
The
result is a mixed bag — the Spanish
colonel becomes demoralized and one of his
INF platoons is disrupted, but two Soviet
INF platoons are demoralized and another is
disrupted. Overall the town assault gets worse
than it gives.
The Spanish need to put an end to the bridge
assault before they can send reinforcements
to the town, so the Spanish INF unit that
abandoned the far right trench hex charges
the bridge and leads a counterassault on the
Soviets there. It’s done flawlessly
— all three Soviet INF units assaulting
the bridge become demoralized (leaving only
their leader in good-order to deal with the
chaos), and all Spanish units and leaders
suffer no ill effect.
The two sides trade offboard artillery shots.
The teniente in the northwestern town hex
becomes demoralized while one of his HMGs
and the 75mm gun become disrupted, and an
INF unit about to reinforce the western trench
assault is disrupted.
The Soviet air force once again sends pilots
with carotene deficiency. The INF unit the
planes overflew would like to break back out
of the wheatfield and reinforce the western
trenches, but it would be annihilated by the
three T-34 platoons sitting on the trench
line.
The lone Spanish INF unit in the trench counterassaults,
hoping its bonuses for higher morale and a
leader will outweigh superior Soviet numbers.
It works – the counterassault takes
the Soviets by surprise and inflicts a step
loss on an INF unit and disrupts it to boot.
The Soviets have little luck getting more
units from the woods down to the western trenches.
The Spanish in the northwestern town hex then
return fire at the adjacent Soviets, demoralizing
two Soviet HMG platoons. But the demoralized
teniente with the stalwart Spaniards fails
to recover and flees the town.
Soviet fire on the now-leaderless Spaniards
is ineffective, and the unscathed Soviets
in the last town hex counterassault. Once
again the Soviets are thrown off-balance by
Spanish audacity — their leader is disrupted
and their demoralized SMG unit is again demoralized
and takes a step loss.
A half-strength, disrupted Soviet INF unit
pulls out of the trench assault hex to make
room for tanks. Then, with word of successful
counterassaults chattering from Spanish radios
all up and down the line, a teniente and an
INF platoon burst out of the trench hex just
west of town and charges the flank of the
Soviets trading fire with the leaderless Spaniards
in the northwestern town hex (an INF unit
stays behind to guard the trench). If his
platoon plus the town units can wipe out the
vulnerable Soviets in an assault next turn,
he’ll take all of them north into the
woods and wipe out the Soviet artillery and
reserves there.
With the town assault teetering, it’s
do-or-die time in the western trenches, so
the Soviet colonel jumps into the assault,
radioing the tank company commander to plunge
in ASAP. They do (after a fleeing Spanish
unit recovers), and their assault demoralizes
the only INF unit defending the trench while
disrupting their teniente! The other T-34
stays outside the assault as a rearguard,
and demoralizes the INF unit from the wheatfield
with opportunity fire when it tries to rush
in and reinforce the trench. There may be
hope for Mother Russia yet.
Except at the bridge. All three demoralized
INF platoons there fail to recover and flee
the hex, allowing the Spanish free shots at
them as they go. The Spanish get a +3 column
modifier for leaders, higher morale and demoralized
opponents, and score a 2 result. Compound
morale failures ensue, causing the Soviets
to lose a total of four steps, and all that
escapes from the hex is a demoralized Soviet
lieutenant and an equally demoralized half-strength
INF platoon. The INF platoon in the next hex
takes them in, and hopes very hard that the
Spanish stay on the bridge.
The turn then ends on recoveries and slow
Soviet redeployments in the woods. The advantage
has swung to the Spaniards, as the eastern
Soviet battalions are in danger of having
their flanks crushed. But if the Soviets can
take the western trench and send their tanks
to the town. . . .
Turn 10 — 1015 Hours
The Spanish win initiative, and Soviet air
support dries up completely. The brave teniente
who charged out of the trenches orders an
HMG and the 75mm gun from the town to fire
on the adjacent soviets in preparation for
his assault. The prep fire rolls a 12 and
scores two step losses on the Soviets, and
then the teniente, his INF, and a second HMG
unit from the town going in for the assault.
The Soviets do no damage but take another
two step losses, and at the end of the assault
their good-order lieutenant has nothing left
but a demoralized, half-strength INF unit.
Artillery from both sides is ineffective
as the Soviet major sends troops to the south
edge of the woods, hopefully blocking the
valiant teniente from charging north and wiping
out the Soviet artillery and reserves. The
Spanish on the bridge then fire on the adjacent
Soviets and assault them with an INF platoon
and a leader. The Soviets fight desperately
to hold their west flank together, and one
INF unit on each side becomes disrupted.
With the Spanish on the bridge all activated
and those in the town pinned down in assaults,
the Soviet captain on the east edge of the
woods takes his last three INF platoons and
charges up to the bridge. Then the Spaniards
in the central town hex counterassault. The
Soviets hold, demoralizing the Spanish colonel
again along with one of his INF units, and
disrupting the other!
Pinning down the Spaniards in town until
armor support arrives seems to be working,
so the Soviet armor in the western trench
activate and wipe out the demoralized INF
unit there plus its teniente. The Soviet colonel
plants his flag in the trench, and all Soviet
tanks are still unscathed.
Eager to free-up their AT gun against the
approaching KV-1 tanks, the Spanish in the
last town hex counterassault. Neither side
does any damage.
The KV-1s move south through the woods, the
Spanish INF that tried to reinforce the trench
fails to recover and flees into the wheatfield
(the mortars there don’t recover either),
and the T34 platoon that demoralized it follows
it into the wheatfield to finish it off (along
with the Spanish mortars).
Another Spanish INF that fled south recovers
to good order, and a capitan charges out of
the southern town to take charge of it. The
turn ends on recoveries — significantly,
several disrupted and demoralized Soviet units
in the town and bridge area recover. The Soviet
flanks hold, and the pendulum swings back
to the middle.
Turn 11 — 1030 Hours
Last turn was very costly for the Soviets.
They’ve lost 23 steps to only three
for the Spanish, so Soviet initiative drops
to 1. Nevertheless, the Soviets roll well
and win initiative (but again, they don’t
get air support).
The captain who charged the bridge with three
platoons last turn shifts course to the south,
throwing two platoons into a counterassault
against the Spanish INF assaulting southwest
of the bridge (his third platoon goes to reinforce
the town assault). The Spanish INF becomes
demoralized, along with just one of the three
Soviet INF platoons there. The bridge defenders
are all disrupted, so they can’t help
the demoralized Spaniards in the assault.
The bridge may fall yet!
Then the disrupted and demoralized Spanish
in the wheatfield try to recover morale before
the T-34s run them over. The mortar recovers,
but the infantry doesn’t and flees.
The leader decides not to stick around and
die with the mortars, voluntarily becomes
demoralized, and flees with the infantry.
The pendulum swings a bit in Russia’s
direction.
Then the Soviet lieutenant, whose lone, half-strength,
demoralized INF north of town recovered last
turn and thus barely held back the Spanish
teniente, activates and calls a Soviet HMG
and INF unit from the woods into the assault.
This is his last chance to keep the teniente
from destroying him and charging into the
woods before the KV-1s can come up to block
him. Unfortunately, he rolls a 1 on the 13
column, getting the only “no effect”
result possible, while the Spanish roll a
4 for a “1” result on the 24 column
(one Soviet step loss). The lieutenant becomes
disrupted, and his HMG and a half-strength
INF unit become demoralized, leaving him with
just one disrupted half-strength INF. His
brave but badly-executed counterattack has
only served to suck most of the Soviet troops
out of the woods and into a kill zone, swinging
the pendulum back in Spain’s direction.
Spain doesn’t want the eastern soviets
getting any help, so all Spanish OBA hits
the Soviet infantry next to the just-captured
trench hex. It rolls a 10 on the 42 column
and scores an X result, killing a half-strength
INF unit, but the other holds morale!
Maximum Soviet OBA then hits the town hex
behind the teniente’s northward charge
— they’ve got to take out that
75mm AT gun or the T-34s won’t be able
to stop him. The Soviets roll very well, and
both the gun and the HMG unit there become
demoralized! The teniente can’t raise
their morale because he’s in an assault
hex, as is the coronel in the adjacent town
hex (who’s also demoralized). The other
Spanish the coronel’s hex aren’t
doing well either, so they can’t assault
their way out of the hex to help their demoralized
neighbors. Pendulum swings back to the Soviets!
A leader and a Spanish INF on the road south
of the trenches run east toward the town,
hoping to save it or block the T-34s from
getting there. Soviet artillery just barely
fails to disrupt a leaderless Spanish INF
in a trench just west of town, but the major
says who cares and charges through that unit’s
opportunity fire with his own last INF unit,
doing an end run behind the teniente and getting
adjacent to the demoralized 75mm gun and HMG
in town.
That forces the teniente to try and finish
his assault against the units in the kill
zone south of the woods, before the major
takes the town behind him. The teniente does
very well, rolling a 6 on the 24 column and
killing three Soviet steps due to hits and
compound morale failure. But one demoralized
Soviet HMG step remains along with the disrupted
lieutenant, so the teniente is still stuck
in an assault hex and can’t enter a
new one next turn! The pendulum swings slowly
back to the middle.
The tanks and infantry in the trench hex
head east for town. The infantry are stopped
by opportunity fire from other trench hexes,
so the colonel consolidates his position in
the trench while the T-34s head out alone.
They drive east and adjacent to the trench
hex the teniente abandoned (the leaderless
INF there can’t counterassault). With
Soviets closing in everywhere, the Spanish
colonel and his units in the central town
hex recover morale, but they’re still
stuck in an assault hex.
The KV-1s move adjacent to the teniente’s
kill zone, and then all the bridge defenders
recover to good order! The T-34s in the wheatfield
fail to kill the Spanish mortars, but the
demoralized Spanish INF in the assault southwest
of the bridge fails to recover and flees back
to the bridge (it survives the Soviet free
shots on the way out. Both sides go into recovery
mode, and the demoralized Spanish HMG and
75mm gun in the town fail to recover! The
75mm AT platoon abandons the guns and the
unit dies, the HMG flees the town, and the
T-34s all of a sudden have a royal road straight
into town. The turn then ends on a Fog of
War roll. The pendulum starts swinging slowly
in Russia’s direction again.
Turn 12 — 1045 Hours
The Soviets haven’t lost yet 30 steps
(they’re at 28) so their morale is still
1. But the Spanish get initiative, and the
Soviets still don’t get any air support.
The teniente running for town is stopped
by opportunity fire from the T-34s, but his
INF unit makes it into town and up to where
it can block the Soviet major from entering
(point-blank opportunity fire from the major
into the town doesn’t break its morale).
Soviet OBA then hits the bridge and rolls
a 3 on the 30 column (it’s stacked three-high
because of the demoralized INF that fled the
adjacent hex last turn). The arty scores an
X result and wipes out the demoralized INF
unit due to the hit and compound morale failure
(–2 Spanish steps). But the others are
OK.
There is also friendly fire on the Soviets
in the adjacent road hex, but the roll puts
it on the 1 column. Nevertheless, the Soviet
player rolls a 2 on himself and has to make
a morale check. He does terribly, disrupting
his captain and demoralizing an INF unit.
If there was ever a bad omen in war, that
was it!
This isn’t lost on the Spaniards, who
pour all of their OBA into the hex where the
Soviets so effectively shelled themselves.
It’s also stacked three-high, but the
Spanish roll a 7 on the 55 column and only
force a regular morale check (O Fortuna, velut
luna, statu variabilis). Even so, a demoralized
Soviet INF unit is again demoralized and takes
a step loss. Pendulum slowly back to Spain.
The Soviets at the bridge try to recover
morale before they’re shot point-blank
or assaulted while almost completely demoralized.
The two leaders and the disrupted unit recover,
but the two demoralized ones don’t and
flee north for the woods. With nobody else
to oppose them, the Spanish on the bridge
spray the Soviets with point-blank fire, but
once again they roll poorly and Soviet morale
holds.
Then the Soviets bring in their last available
reinforcement and resume the assault on the
central town hex. The Spanish colonel becomes
demoralized again, but his units are OK (the
Soviets are unharmed).
The teniente who set up the wonderful kill
zone north of town is now in a bit of a pickle.
He’s got nothing but a demoralized half-strength
Soviet HMG plus a lieutenant in the hex with
him, but if he kills them or they leave, the
KV-1s just to his north can hammer him point-blank,
with offboard and onboard artillery to follow.
And with the major in his rear and about to
assault the town with the T-34s not far behind,
he’s got to pull back to the town now
or get caught out in the open.
So, he lets the brave Soviet lieutenant and
the last of his troops live, giving a grudging
salute as he withdraws into town. Soviet artillery
pounds him as he goes, scoring an M1 result,
disrupting his HMG and demoralizing one of
his INF units. But once again there is friendly
fire, and this batch hits the brave lieutenant,
demoralizing him and eliminating his last
HMG step. Such a Russian ending.
The KV-1s rush out of the woods to join the
major and his INF adjacent to the teniente’s
crumbling forces. Traded fire disrupts one
unit per side in the western trenches. The
Spanish mortars put all the wheatfield they
can between themselves and the pursuing T-34s,
which leave the mortars to their flight and
drive east to join the rest of the tanks for
the assault on the town.
The Spanish colonel and his INF unit in the
central town hex again recover morale. The
Soviets send their 45mm guns on their KMS
transports into the trenches to hold them
against the Spanish HMGs to the west so the
infantry can head east to hit the town. The
units with the last Spanish AT gun try to
throw off the Soviets assaulting the, but
the attempt goes nowhere and the Spaniards
in town are still pinned down and without
AT defenses against the approaching Soviet
armor. Pendulum back to the middle.
The last Soviet OBA is ineffective, and the
turn ends with sporadic fire from both sides
as numerous units succeed or fail in recovering.
At the end of the third hour of battle, the
Soviets have lost almost half their infantry,
but they’ve thoroughly breached Spanish
lines and their tanks (all of which are in
good order) are on their way to hit the pinned-down
town defenders. The Spanish attempt to crush
the Soviet flanks and destroy the Russians
in the woods north of town fell before an
unending human wave.
The Spaniards are back on the defensive in
the town and in a stalemate with the Soviets
at the bridge, all the while under a massive
artillery barrage. With Soviet armor on the
way, they’ll be very hard-pressed to
keep control of both the town and the bridge
without reinforcements. None will be had from
west of town, so the dreaded call for German
help may soon become necessary, even though
it will dash Spanish hopes of regaining their
honor and scoring a Major Victory.
Can the Axis hold out for a Minor Victory?
Will German reinforcements drive off the Soviet
tanks? Will that infernal kommissar ever run
out of speeches and stop sending the damned
Soviet infantry back just as fast as the Spanish
can demoralize them? Tune in next time and
find out!
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