| Tactics
in 'Blue Division'
Scenario #18:
!No Somos Italianos!
0800 – 0900 Hours
By Doug McNair
December 2006
Of all the Panzer
Grenadier games and scenario books
we’ve released to date, Blue
Division is the title in which politics
plays the greatest role.
Though just as brutal as any other 20th century
fascist dictator, Generalissimo Francisco
Franco distinguished himself as a far greater
master of the political game than any of his
contemporaries. Beyond the obvious fact that
he stayed in power and survived Hitler and
Mussolini by 30 years, he managed to keep
Spain officially out of World War II while
satisfying Hitler’s demand to pay Germany
back in kind for its armed support in the
Spanish Civil War. Asking for volunteers to
go fight the Soviet communists kept Hitler
happy and also got the most politically active
Spanish fascists out of the country so Franco
could rule in peace. At the same time, sending
a force of fanatical fighters helped demonstrate
to the Germans that should they be so perfidious
to betray him, any German army invading Spain
would face an enemy far worse than any it
had encountered before.
Most of the scenarios of Blue Division
demonstrate the iron discipline that distinguished
the Spanish soldiers’ service in Russia.
In many of the early scenarios Spanish units
have a morale of 9, putting them on a level
with the Japanese island-defenders in Guadalcanal.
Franco put this discipline to political use
with orders like “Defend Posad as though
it were Spain,” showing the Germans
that Spanish soldiers would defend any position
to the death once ordered. The Germans remained
suitably impressed until “The Black
Day of the Blue Division,” February
10th, 1943. On that day, three reinforced
Soviet rifle divisions attacked Blue Division,
which was holding the Axis line in front of
Krasni Bor. Though the Spanish fought valiantly,
they were eventually overwhelmed by sheer
numbers and forced to retreat, and from that
point on the Germans began to think of Blue
Division as a second-rate unit.
Franco got his chance to prove the Germans
wrong one month later, when the Spanish 262nd
Infantry Regiment stood up to the Soviet 72nd
Rifle Division (reinforced by several heavy
tank platoons) attempting to retake a stretch
of the vital Moscow-Leningrad Highway. The
Germans had moved a division behind the Spanish
position as a “corset-stay,” but
if the Spanish could hold off the overwhelming
Soviet attack without calling for German assistance,
they would reclaim their honor and prove that
they were indeed not a force not to be trifled
with.
Game Summary
It is then and there that Blue Division
Scenario #18, "!No Somos Italianos!"
("We Are Not Italians!") begins.
The scenario is fought on Eastern Front
boards 1 and 3, set up vertically with 1 inverted
and to the left of 3. The game starts at 0800
hours on March 19th, 1943, and lasts 30 turns.
Victory Conditions
The Spanish must hold the road, the town
and the bridge against the Soviets, who enter
from the north edge. The Spanish score a Major
Victory if they do this without calling for
German reinforcements, and fewer than 20 good-order
Soviet steps are south of the road at game
end. They score a Minor Victory if they do
call for German reinforcements and still control
either the bridge or the town, plus and at
least one road hex on Board 1, at the end
of the game. The Soviets win a Minor Victory
if they control the bridge and the road at
the end of the game, and a Major Victory if
they control the bridge, the road and the
town.
Red Armor vs. Iron Will
The Soviets outnumber the Spanish by more
than two to one, and the Spanish will have
no armored units unless they call for German
reinforcements. But they start off entrenched,
their base morale is higher than the Soviets,
and their officer corps is of stunningly high
quality. Most Spanish leaders have a morale
of 9 or better and give a morale bonus of
at least +1, and half of them give a combat
bonus of +1 as well.
The Soviet leaders also have an average morale
of 9 or better, but less than half of them
give morale bonuses, and only two of them
give combat bonuses. The Soviets must hope
their armor can smash through Spanish discipline,
and that the Red Army troops won’t abandon
their officers like the Spanish troops did
at Krasni Bor.
Spanish Setup
The Spanish can place six entrenchment markers
on the board at game start, so they set them
up along the road, spaced three hexes apart
(except in the town on Board 3, which serves
as fortification for the road hexes running
through it). This will allow the Spanish to
present a solid wall of point-blank opportunity
fire (with the consequent +3 column modifier)
to any Soviet infantry that dares approach.
They place their 50mm and 75mm AT guns in
the town on Board 3, where they can cover
the entire Spanish line except the last two
trench hexes on the left. The 75mm infantry
gun goes in the town near the south edge of
Board 1, from where it can provide long-range
fire support.
Two
Spanish INF platoons go into each entrenchment,
except for the bridge hex (which gets an INF
and an HMG platoon), and the hex on the extreme
left Spanish flank. Being beyond Spanish AT
fire range and thus vulnerable to Soviet tank
attack, the Spanish reinforce their left flank
by placing two HMG platoons there plus a teniente
who has a morale of 11 and a +2 morale bonus.
They also place their two 81mm mortar platoons
in the middle of the wheatfield south of their
left flank, from where they can cover the
entire Spanish line west of town. Then they
place three INF platoons and an HMG platoon
in the town on Board 3.
Finally, the Spanish player deploys his elite
officer corps evenly among his units. Each
trench hex gets a leader, and most of them
give both a combat bonus AND a morale bonus.
Will this be enough to stop the Russians without
help from the Germans? Let’s find out.
Turn 1 — 0800 Hours
The Soviets get initiative, and their colonel
decides that his first priority must be to
take out the Spanish anti-tank guns in the
town on Board 3. Until that happens, his four
tank platoons can’t help take the town,
and can’t even get within firing range
of most of the Spanish line.
The Soviets start by bringing in a reinforced
infantry battalion north of the woods on Board
3. Some of the leaders there will spot for
artillery on the Spanish line while the infantry
and Soviet on-board artillery takes up position
in the woods to prepare for an assault on
the town.
The Spanish open up with offboard artillery,
hitting the hex with the major leading the
Soviet advance. One Soviet HMG unit gets disrupted.
Soviet OBA replies but is ineffective, and
then the last Spanish OBA fire disrupts a
Soviet lieutenant and an INF platoon. The
last Soviet OBA is ineffective, and the Spanish
pass while the rest of the Soviet units enter.
Another
reinforced infantry battalion plus a company
of T-34A tanks enters the woods north of the
Spanish west flank. They’ll advance
through the woods and try to pin down the
Spanish west flank so it can’t send
reinforcements to the town. A third infantry
battalion plus a platoon of KV-1 heavy tanks
ends the turn by entering just west of the
river, hoping to screen the eastern flank
of the town assault and make an attempt on
the bridge. The Kommissar joins them to make
sure the Fascists are shown the proper disrespect.
Turn 2 — 0815 Hours
The Soviets again get initiative as well
as air support, but it’s a mere flight
of Po-2 biplanes. Rather than wait for them
to weakly strafe the trenches, the major orders
his men into the woods north of town. A few
make it, but others find their path blocked
by disrupted platoons trying to recover before
the next artillery barrage comes in.
Said barrage lands to their northeast, hitting
the flanking battalion and scoring an X result
on a hex with the battalion’s captain
and the KV-1 tank platoon. One HMG platoon
takes a step loss, and the captain and the
tank platoon both become disrupted.
Not wishing to wait for the next barrage,
the battalion’s lieutenant tells his
men to head for the woods, leaving the captain
and the kommissar behind. The remaining Spanish
OBA hits the trailing INF platoons with the
kommissar, disrupting him and one of the platoons.
The western Soviet battalion and the T34s
enter the woods north of the Spanish left,
and the turn ends on a Fog of War roll before
the captain and the kommissar can rally their
troops (the Po-2s overshoot the battlefield
entirely).
Turn 3 — 0830 Hours
The Spanish get initiative, but Soviet air
support improves ever so slightly, in the
form of an incoming Su-2 flight. Spanish OBA
takes one last shot at the major commanding
the eastern Soviet assault before he makes
the woods (he had to stay back so most of
his formation could activate as one this turn).
For once they miss, and the major activates
all the Soviets he can and sends them into
the woods. That puts the bulk of the eastern
battalions into a position of safety for now.
The remaining Spanish OBA tries to pick off
the stragglers who haven’t activated
yet, but once again it misses, and some of
the stragglers pile into the woods. The Spanish
then pass as the western-flank assault force
advances south through the woods, including
the T34s, which mass at the edge of the woods
just within firing range of the Spanish line.
Then the Soviet mortars and OBA open fire
on the bridge, demoralizing all the Spanish
units their plus their comandante! The leader
immediately recovers, as does his INF unit,
but his HMG unit does not and flees southwest
to the town. More Soviet OBA hits the bridge
but is ineffective, and the Spanish pull an
INF platoon back from their extreme eastern
flank to reinforce the bridge.
The Su-2s try for a run on the bridge but
miss, the Spaniards pass, and the turn ends
with ineffective Soviet mortar fire on the
western trenches.
Turn 4 — 0845 Hours
The Soviets get initiative, but their air
support drops back to the Po-2 level. They
pour maximum OBA onto the bridge, and it disrupts
the INF unit that just moved in as a reinforcement.
The bridge units can’t afford to recover
because that would let the Soviets rush in
unopposed, so the Spanish player passes, saving
his OBA for any Soviets who rush the bridge.
T-34 fire on the western Spanish flank is
ineffective, the Spaniards pass again, and
the Soviet artillery unlimbers while the assault
battalions infiltrate around them in the woods
north of town.
The Spanish colonel gets the fleeing HMG
platoon to recover, and then the Soviets rush
the bridge, not wanting a Fog of War roll
to spoil their attack. Unfortunately, Spanish
opportunity fire form the bridge and the town
is deadly accurate. An INF and an SMG platoon
charging out of the woods get disrupted, another
SMG platoon gets demoralized, and none of
them make it adjacent to the bridge.
The Spanish then pour all of their OBA into
the hex with the lieutenant leading the charge,
and they roll a 10, scoring an X result. One
INF unit takes a step loss, but the lieutenant
makes his morale check. Unfortunately, neither
of his INF platoons do, and they both become
demoralized. That leaves him with only one
good-order unit, and that one hasn’t
even broken from the woods yet.
The once-disrupted Soviet captain at the
north board edge charges south to give the
blunted bridge rush a morale bonus, while
the kommissar prepares to educate the demoralized
troops. Unfortunately, the disrupted KV-1
platoon again fails to recover morale, so
the bridge rush will not have armor support
anytime soon.
The Spanish keep passing, and Soviet air
support and offboard artillery are ineffective
as their infantry masses on the south edge
of the western woods, hoping to do better
than their eastern comrades due to the welcome
support of a tank company. Spanish mortar
fire disrupts one of the massing INF units
there, and the turn ends.
After the first hour of battle, the Soviets
have lost two INF steps, and their opportunistic
rush on the disrupted bridge defenders has
been badly blunted by Spanish offboard artillery
and opportunity fire from the town. But their
western assault battalion is at full strength
and almost completely good order, and it has
a full company of tanks supporting it.
Will their charge break the Spanish left
flank? Will the other Soviet battalions take
the bridge and overwhelm the town? Will the
Soviet air force ever send a pilot who passed
the eye test? Tune in next time and find out!
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