A
New Scenario for Bismarck
By Steve Cabral
January 2015
Earlier we released several new
operational scenarios for Bismarck:
Commerce Raiding in the North Atlantic,
covering the first six months of the war at
sea. Here Steve Cabral provides another one,
bringing the U.S. Navy into the action in
late 1941.
Operational Scenario
F
King’s War
1-13 November 1941
U.S. Admiral Ernest J. King ordered U.S.
forces to intercept the Scheer and
positioned Group 1 (TG 3.1) in the Denmark
Strait. This was a response to the damaging
of DD Kearney on 17 October 1941 and
the sinking of the DD Reuben James
on 31 October 1941. King believed Tirpitz
would also sortie.
Time Frame: 78 turns
Weather Condition: 2 (Cloudy)
Axis Forces
At Brest (BJ 39)
- BC01 Scharnhorst
- BC02 Gneisenau
- CA03 Prinz Eugen
- 2 x Z-25
- 4 x DD04
(Historical Ships: Z-4, Z-5, Z-7, Z-14,
Z-25, Z-29)
At Ostend (BD 50)
5th Torpedo Boat Flotilla
- DE02 Kondor
- DE06 Falke
- DE03 Seadler
- DE08 Iltis
- DE09 Jaguar
At Bremen (BA 59)
- BB02 Tirpitz
- AC02 Scheer
- CL04 K_ln
- CL Nurnberg (use CL05 Leipzig)
- 3 x MS Class Minesweepers
Off-map at Trondheim (see Special Rule
7)
- CA01 Hipper
- Z-26 (use Z-37)
At Bergen (AN 57)
At sea (in Groups of one to five subs)
Three U-Boat aces: Endrass, Hardegen, Topp
Allied Forces
Submarines
Within three hexes of Brest (BJ 39)
At Portsmouth (BD 44)
- ML Manxman (use ML04 Ariadne)
At Scapa Flow (AL 47)
- BB13 King George V
- BB08 Royal Sovereign
- CV06 Victorious
- 3 x Swordfish
- 3 x Fulmar
- CA01 Berwick
- CA06 London
- CA Shropshire (use CA07 Devonshire)
- CL59 Kenya
- CL33 Birmingham
- CL39 Liverpool (BA)
- DD Oribi
- DD Escapade (use DD44 Eclipse)
- DD Laforey (use DD133 Lance)
- DD Impulsive (use DD77 Icarus)
- DD109 Somali
- DD97 Ashanti (BA)
- DD100 Eskimo
- DD110 Tartar
- DD107 Punjabi
- DD177 Anthony
- DD98 Bedouin
- DD Lightning (use DD134 Legion)
- DD16 Antelope
- DD Onslow
- DD Offa
- 3x Hunt DE
At sea within one hex Scapa Flow, en route
to Reykjavik (U 26)
- CL42 Edinburgh
- CL36 Sheffield
At Dover (BD 48)
- Two Primary gun factors
- ML Welshman (use ML02 Abdiel) BA
At Reykjavik (U 26)
USN TG 3.1
- BB42 Idaho
- BB41 Mississippi
- CA37 Tuscaloosa
- CA45 Wichita
- DD433 Gwin
- DD434 Meredith
- DD436 Monssen
- 6 x four-stacker DD (see Gold Club countersheet)
U.K.
Convoys
SC.52
Enters anywhere on the west edge on turn
20 on a dieroll of 1-3. On 4-6 the convoy
does not enter — the Axis player rolls
one die and receives VPs equal to the number
rolled.
- 1 x Flower-class DE
- 34 Slow Transports
SC.53
Enters anywhere on the west edge on Turn
30.
- 3 x Flower-class DE
- 35 Slow Transports
ON.31
Set up anywhere within 24 sea zones of Liverpool.
Must exit west map edge.
- 3 x Flower-class DE
- 37 slow transports
ON.32
At Liverpool (AW 44). Must exit west map
edge.
- 6 x Flower-class DE
- 49 slow transports
Special Rules
1. Air Allotments
The players roll up total air units normally.
The British player may add three Spitfires
from Bismarck, six Spitfires from Bomb Alley
and four Hurricane II’s from BA to the
fighter pool before drawing. The German player
picks fighters from Bomb Alley’s 1942
Fighter Table and uses the Bomb Alley counter
mix for fighters. Non-fighters are from the
Bismarck counter mix. Any Ju87 bombers that
are drawn may only be used from Norway airfields,
any Fw200 must use Bordeaux. Delete the Me109G
from the draw pool. Limit the number of Me110D
in the draw pool to five. Every airbase on
the map must have at least one air unit assigned
to it at game start.
2. Breakout
Any or all of the German BC’s and
CA at Brest may be considered a raiding force.
No German ship larger than a CL may come within
2 sea zones of any UK land area.
3. Gunnery Radar
All German BC, AC and CA have radar, and
each receives a +1 bonus to each gunnery die
rolled as long as its radar remains intact
(normal maximum bonus of +1 still applies).
For each Hull hit one of these ships receives,
the German player rolls two dice and add the
current number of hull boxes destroyed on
that ship to the dieroll. On a modified result
of 12 or more the ship’s radar is permanently
knocked out.
4. Scapa Flow Release
All DDs and DEs based at Scapa Flow may move
without restriction. All other ships based
at Scapa Flow may not leave port until released.
All such ships are released when any German
ship is spotted on or west of row 37. On each
turn in which one or more German ships are
spotted east of Row 37, the Allied player
rolls two dice for each Scapa Flow ship of
size CL or larger. On each result of 10 or
more, the ship rolled for is released.
5. Mines
At game start the British may place up to
five minefields in sea zones adjacent to Great
Britain north of row AY, and two minefields
within two sea zones of Belgium or the Netherlands.
On night/twilight turns the RAF may designate
three Hampden units (not steps) as a mining
mission. They must all be part of the same
flight starting from the same base, and may
fly to any eligible zone within their range.
They may place one minefield there per mining
mission. The MLs at Dover and Portsmouth and
all German DDs and CLs may also perform mining
missions.
6. Battle of Britain II
No Luftwaffe unit may enter a full British
land hex.
7. Trondehim
The German ships based at Trondheim may be
assigned a Raid mission if desired. They may
enter the map on any turn desired, in any
east-edge zone between U63 and Y63 (inclusive).
8. U.S. Navy
U.S. four-stacker DDs based in Iceland may
only be assigned to Escort missions with any
convoys desired. They may be plotted to move
out of Reykjavik, rendezvous with the convoy
and join them for their remaining movement.
U.S. warships may base and refuel only in
Iceland. Other U.S. ships may be assigned
any mission, but cannot move east of row 37.
9. Brest
British air units may be assigned to bomb
German ships at night in Brest. German AA
strength is quartered when firing at night-attacking
aircraft. Subtract one from each bombing and
torpedo roll made by aircraft. Me 110 may
fly CAP Missions at night, but they receive
a special –1 penalty to their CAP interception
roll at night.
Victory Conditions
Victory goes to the side that receives the
most VP’s. The German player scores
5 VP for each German BC or CA based in France
that arrives at a German port before the end
of play. The British player receives 2 VP
for each German ship of CL size or smaller
based in Germany or Norway that leaves port.
The British player receives 5 VP for each
German ship larger than CL that leaves port
but does not end the game in a German port.
AC01 Admiral Scheer is the exception
— she may end the game outside a German
port with no VP gain to the British.
Aftermath
Scheer developed mechanical issues and never
sailed. The German surface ships stayed in
port but the U-boats at sea went convoy hunting.
SC.52 returned to port with a loss of five
ships off Newfoundland. German U-boats were
thereafter assigned against Gibraltar against
Donitz’s recommendations until January
of ’42. The USN was in an undeclared
war with the Kriegsmarine with shoot-on-sight
orders.
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