New
Scenarios for Bismarck
By Steve Cabral
January 2015
These bonus scenarios for Bismarck:
Commerce Raiding in the North Atlantic
cover the first six months of the war at sea,
including U-boat, minelaying and fleet sorties.
These early months saw much naval activity
as the Kriegsmarine sought to keep the Allies
off balance. The liner Athenia, carrier
Courageous, battleship Royal Oak,
AMC Rawalpindi, armored cruiser
Graf Spee (covered in Cone
of Fire) and several lighter ships
along with hundreds of merchants were sunk.
Mines damaged and crippled dozens of ships,
including CL HMS Belfast, which was
lost from service for three years.
Bonus Operational Scenarios
Operational
Scenario A
Bite of the Little
Grey Wolves
15-17 September 1939
Admiral Donitz, the commander of Germany’s
U-boat arm, was tasked with disrupting the
Allies’ seaborne shipping lanes. To
do this he unleashed the submarines that he
called the grey wolves. After the sinking
of the liner Athenia by U-30 on September
3rd the Nazi government put the boats on a
tight leash, as in WWI, but with U-boat attacks
mounting the Royal Navy assigned fleet carriers
to hunt them down. On the 14th of September
HMS Ark Royal was unsuccessfully attacked
by U-39, which was quickly sunk by three F-class
destroyers. HMS Courageous and 5th
Destroyer Flotilla (Lord Mountbatten, HMS
Kelly) were assigned the Western Approaches
to protect shipping to the main port of Liverpool.
Time Frame: 16 turns
Weather Condition: 1 (Clear)
Note: Only the south map is used
Axis Forces
Submarines
In any sea zones within five of Belfast
(AT 41) per 16.2.
Flotilla 1:
- 1 x Type-VII U-boats U-29
Flotilla 2:
- 1 x Type-VII U-boats U-53
Allied Forces
In any sea zones within five of Belfast
(AT 41)
- CV Courageous (use CV01 Furious)
- 4 x DD K-class
- 6 x Swordfish (use DD 119, 121, 123, 127)
Special Rules
1. Ports and Airfields
Neither side may use ports or airfields
in Norway, Denmark, Netherlands or Belgium,
or airfields in France. All ports in France
are Allied-controlled.
2. Air Allotments
The British player rolls one die plus one
for air recon and bombers. The British get
just the recon and bomber die rolls. The German
player receives no aircraft.
3. Merchants
Each turn the German player rolls one die
for each sea zone where he has at least one
U-boat after submarine movement. On
each roll of six a transport is sunk, and
each roll of 5-6 on one die causes a distress
message to reach Royal Navy forces. One or
more RN ships must proceed to a distress zone.
If any U-boat sinks six ships it must be removed
from the game, returning home.
4. TF and Flotillas
The U-boats must be in separate flotillas;
the British may use as many TF as desired.
Victory Conditions
Victory goes to the side that receives the
most VP’s. Each merchant sunk is 1 VP.
Aftermath
On 17 September 1939 HMS Courageous
with two DDs was torpedoed and sunk by U-29.
The other two DDs were detached to respond
to a sinking. Fleet carriers were withdrawn
from ASW duty. It was decided that escorted
convoys would be the bait to attract U-boats
to their destruction. The escort carrier in
the future would later seal the U-boats’
doom. The September toll was 110,000 tons
of shipping and one CV with the loss of two
U-boats.
Operational
Scenario B
Ambush
7-10 October 1939
In the first attempt of a sortie by major
units of the Kriegsmarine, the Germans set
up a U-boat ambush for the Royal Navy. This
was in addition to the pocket battleships
Deutschland and Graf Spee then in the North
and South Atlantic respectively. The Germans
did not want a surface action but did want
a U-boat ambush; perhaps some Luftwaffe support
would be forthcoming but it was not planned.
The Home Fleet was ready to sortie at a moment’s
notice.
Time Frame: 24 turns
Weather Condition: 2 (Cloudy)
Note: Ships marked BA are available
in Bomb Alley
Axis Forces
At Wilhelmshaven (AZ 58)
- Leader Boehm
- BC02 Gneisenau
- CL04 Koln
- 9 x DD04-class DD (use 0-0-2 DDs)
(Historical ships: Z-3, Z-4, Z-5, Z-6, Z-11,
Z-14, Z-15, Z-16, Z-17)
Submarines
In any sea zones per 16.2.
Flotilla 1:
Allied Forces
At Hull (AK 47)
Humber force
- CL42 Edinburgh
- CL37 Southampton
- CL34 Glasgow
At Scapa Flow (AL 47)
Battlecruiser squadron
- BC03 Hood
- BC02 Repulse
- CL30 Aurora
- CL36 Sheffield
- DD53 Faulknor
- DD59 Foxhound
- DD56 Forester
- DD Fame (use DD60 Fury)
At Scapa Flow (AL 47)
Home Fleet
- BB12 Rodney
- BB11 Nelson
- CV01 Furious
- BB Royal Oak
- 1 x Skua (use BB09 Revenge)
- 3 x Swordfish
- CL35 Newcastle
- DD109 Somali
- DD100 Eskimo
- DD103 Mashona
- DD107 Punjabi
- DD105 Mohawk (BA)
- DD98 Bedouin (BA)
- DD Matabele
- DD Afridi
- (Use any Tribal-class DDs as needed for
unnumbered DDs.)
Special Rules
1. Ports and Airfields
Neither side may use ports or airfields
in Norway, Denmark, Netherlands or Belgium,
or airfields in France. All ports in France
are Allied-controlled. All German ships must
end the game in port. The Allies receive 1
VP for every German ship at sea at the end
of the scenario.
2. Air Allotments
The British player rolls two dice plus two
for air recon and bombers. The German player
receives one die plus one of air recon. The
German receives all Ju88 and He111 but no
Ju87. Each side receives one die plus one
of fighters. No other air allotments are rolled
for in this scenario.
3. Coastal Hexes
No task force or submarine may move within
four sea zones of any enemy nation’s
coastal hex. Entering a neutral coastal hex
gives the opponent 1 VP per ship.
4. Home Fleet
The Home Fleet may not move until a German
ship is spotted.
5. Luftwaffe
The Luftwaffe is on standby if the U-Boats
fail. The German player rolls two dice in
each Air Patrol Phase starting on turn 5.
On the first roll of 11 the He-111 squadrons
become available for use, and on the first
roll of 12 the Ju-88 squadrons become available
for use. The first die roll of 2 removes the
Ju-88 squadrons from the game, and a second
2 removes the He-111 squadrons from the game.
Roll once each turn (even after units are
released for use) until all are withdrawn
or scenario ends.
6. Merchants
No Allied merchant ships are present.
Victory Conditions
Victory goes to the side that receives the
most VP’s.
Aftermath
The Home Fleet also sortied but no contact
occurred. Royal Oak was so slow she
fell behind in the BC hunt. However, U-47
penetrated Scapa Flow on 14 October and sank
the Royal Oak. On the 16th of October
Ju-88 bombers made their first attack on Scapa
Flow, doing light damage.
Operational
Scenario C
Mines to Newcastle
12-13 December 1939
German DDs were equipped for mining missions.
Many were carried out under cover of darkness
so the Royal Navy would remain unaware of
these nocturnal intruders, but in addition
the Germans rarely told the Luftwaffe that
friendly ships were on patrol. This would
lead to a friendly fire incident in February
that would see two German destroyers sunk
by a bomber.
Time Frame: 12 turns
Weather Condition: 1 (Clear)
Note: Only the south map is used
Axis Forces
At Wilhelmshaven (AZ 58)
Mining force
- 5 x DD04
(Historical ships: Z-4, Z-8, Z-14, Z-15,
Z-19)
Escort force
- CL06 Nurnberg (use AC01 Lutzow,
Leipzig hit records)
- CL04 Koln
- CL05 Leipzig
- 2 x MS
Allied Forces
At Hull (AK 47)
Humber force
- CL42 Edinburgh
- CL37 Southampton
- CL34 Glasgow
Submarines
In any non-coastal Sea Zone per 16.2.
Flotilla 1:
- 2 x S-type (Salmon and Ursula)
Special Rules
1. Ports and Airfields
Neither side may use ports or airfields
in Norway, Denmark, Netherlands or Belgium,
or airfields in France. All ports in France
are Allied controlled. All German ships must
end the game in port; the Allies receive 1
VP for every German ship at sea at the end
of the scenario.
2. Air Allotments
Each player receives one die only of each
aircraft type. British get +2 on recon rolls.
Luftwaffe units may only attack a target spotted
by air, never by sea search.
3. Minefields
The German player must lay mines in any
one coastal zone between AR 46 and AX 48 inclusive.
4. S-Class Submarines
S-class submarines are the same as T-type
with one fewer torpedo.
Victory Conditions
The German player wins if he successfully
lays at least one minefield and scores more
VPs than the British player. Any other result
is a British victory. The German player receives
3 VPs for each coastal zone boundary mined.
Aftermath
After carrying out the minelaying the CL
Leipzig was torpedoed by HMS Salmon
and attacked by HMS Ursula which sank
a sloop. Nurnberg was also damaged
by Salmon but was repaired in six months.
Leipzig’s damage forced her conversion
to a training ship thereafter.
Operational
Scenario D
Stealth, Mines and
Air Recon
10-11 January 1940
The German DD forces carried out mining
missions at night to try to hide the origin
of the mines from the British. Unlike the
1939 mining missions the German DDs could
not receive CL escort, and Raeder and Goring
still refused to cooperate.
Time Frame: 12 turns
Weather Condition: 1 (Clear)
Note: Only the south map is used
Axis Forces
At Wilhelmshaven (AZ 58)
Mining force
- 3 x DD04 Class
(Historical ships: Z-8, Z-9, Z-13)
At Wilhelmshaven (AZ 58)
Mining force
- 6 x DD04 Class
(Historical ships: Z4, Z-14, Z-16, Z-20,
Z-21, Z-22)
Allied Forces
At Hull (AK 47)
Humber force
- CL42 Edinburgh
- CL37 Southampton
- CL34 Glasgow
At sea (AQ 47)
- CL30 Aurora
- CL36 Sheffield
Special Rules
1. Ports and Airfields
Neither side may use ports or airfields
in Norway, Denmark, Netherlands or Belgium,
or airfields in France. All ports in France
are Allied-controlled. All German ships must
end the game in port; the Allies receive 1
VP for every German ship at sea at the end
of the scenario.
2. Air Allotments
Each player receives one die only of each
aircraft type. British get +2 on recon rolls.
Luftwaffe units may only attack a target
spotted by air, never by sea search.
3. Minefields
The German player must lay mines in any
two coastal zones between AR 46 and AZ 49
inclusive.
4. Humber Force
The Humber force may not move until a German
force is spotted.
Victory Conditions
The German player wins if he successfully
lays at least one minefield and scores more
VPs than the British player. Any other result
is a British victory. The German player receives
1 VP for each coastal zone boundary mined.
Aftermath
The minelaying was carried out without enemy
contact. P.M. Chamberlain, though, did call
Russia “unscrupulous” the day
before and the German plans to attack the
west were captured in Belgium from two lost
and crashed Fallschirmjager officers. The
lack of cooperation between the German navy
and air force would continue resulting in
no aircraft carriers for the navy and no torpedoes
for the air force until 1942.
Operational
Scenario E
Nordmark
18-20 February 1940
In January the Kriegsmarine sent the battlecruisers
to the Baltic for training and gunnery practice.
The coldest winter in years caused them to
be icebound. Upon returning to Germany a quick
convoy sweep was planned to hunt convoys between
Bergen, Norway and Great Britain.
Time Frame: 18 turns
Weather Condition: 1 (Clear)
Note: Ships marked BA are available
in Bomb Alley.
Axis Forces
At Wilhelmshaven (AZ 58)
- BC02 Gneisenau
- BC01 Scharnhorst
- CA01 Hipper
- 7 x DD04 class DD (Use 0-0-2 DDs)
(Historical ships: Z-1, Z-5, Z-6, Z-7, Z-9,
Z-20, Z-21)
Allied Forces
At Rosyth (AR 45)
Rosyth force
- CL29 Arethusa
- CL31 Galatea
- DD68 Griffin (BA)
- DD47 Escapade (BA)
- DD45 Electra
- DD Codrington (use Anthony)
At Scapa Flow (AL 47)
Home Fleet
- BB12 Rodney
- BB03 Valiant (BA)
- BC02 Repulse
- CL32 Penelope
- CL36 Sheffield
- DD109 Somali
- DD103 Mashona
- DD Matabele
- DD107 Punjabi
- DD98 Bedouin (BA)
- (Use Tribal-class DDs as needed for unnumbered
DDs.)
Special Rules
1. Ports and Airfields
Neither side may use ports or airfields
in Norway, Denmark, Netherlands or Belgium,
or airfields in France. All ports in France
are Allied-controlled. All German ships must
end the game in port; the Allies receive 1
VP for every German ship at sea at the end
of the scenario.
2. Air Allotments
Each player receives one only of each aircraft
type. British get +2 on recon rolls.
3. British Ships
The Home Fleet and Rosyth force may not
move until a German ship is spotted.
4. The Lone Merchant
Each German task force may roll two dice
in each zone it moves through north of row
AR. Each roll of 12 finds a lone merchant
ship and awards the German player 1 VP. Each
sea zone may be searched only once per scenario.
On a roll of 2 a random German DD loses two
speed classes. This can only occur once.
5. Raiding Forces
Only one German TF can be given a raiding
mission, but there is no limit to the number
of ships in a raiding TF in this scenario.
Victory Conditions
The German player wins if he scores at least
10 VPs and scores more VPs than the British
player. Any other result is a British victory.
Aftermath
In revenge for the HMS Cossack’s
boarding of Altmark, the High Seas
Fleet sortied on a British merchant hunt off
Norway. No ships were found and one DD suffered
a breakdown. Hitler approved the Manstein
Plan, setting motion the 1940 thrust through
the Ardennes. U-boats and surface units ceased
major operations after Nordmark as they were
soon to be needed for the invasion of Norway.
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