Bismarck:
Design Notes
by Mike Bennighof, Ph.D.
July 2017
Many years ago, though it seems like it
was last week, I wrote my very first check.
It was to Homewood Toy and Hobby Shop, for
a game called “Bismarck” by Avalon
Hill. I took it home and punched out the pieces
and had a great time, at first at least. I
grew interested in the game’s history
and began to do some reading. And my teenage
eyes revealed that a lot more went on in the
Atlantic in 1941 than the game let on.
The game included optional extra ships,
but these had little bearing on the actual
operations. There were other German raiding
ships, and other Allied ships in the area
especially many American warships. None of
this was revealed in the game; though it had
American vessels, it did not include the ones
that were actually around.
I
crafted hand-made counters and hit record
sheets for these and played with them with
my friends. And some years later I began working
on actual games for Jack Greene, the game’s
designer. Jack taught me a lot about game
design, and many of my later works have come
out of those early experiences.
Since then more years have gone by and I’ve
written a lot more checks, though not nearly
as many as my creditors would
like. Along the way we unveiled our
own take on the battleship Bismarck’s famous foray into the North Atlantic.
The years also changed my outlook on game
design quite a lot; our game shares little
with that old one beyond its subject.
The Second
World War at Sea game series started
in the South Pacific, but I’ve always
seen the North Atlantic game as its keystone.
This is the game for which the series was
designed.
14 Scenarios
Bismarck:
Commerce Raiding in the North Atlantic is a lot more than just the German battleship’s
cruise, though that is definitely the main
event. It has 14 separate scenarios: nine
operational scenarios and five battle scenarios
(these last just use the tactical map, for
those not familiar with other games in the
series). Two of the operational scenarios
are based on smaller-scale destroyer operations
in the English Channel, so players new to
the series can get the hang of things quickly.
The others cover the major German surface
raiding expeditions between November 1939
and September 1941.
The centerpiece scenario opens with Bismarck and the heavy cruiser Prinz Eugen somewhere
at sea near Norway. The British have the battlecruiser Hood and the new battleship Prince
of Wales near Iceland ready to intercept
her, a line of cruisers in front of them to
find the enemy, and another battleship (King
George V) and some cruisers and destroyers
at Scapa Flow. An aircraft carrier, a battlecruiser
and several old and slow battleships can be
detached from convoy escort to help out. Two
American task forces each with an old battleship
and three destroyers might blunder into Bismarck’s path as well. Coming up from the south,
Force H brings another aircraft carrier, a
battlecruiser and some light ships. Convoys
are represented on the map rather than with
the “merchant routes” we used
in several games in the related Great
War at Sea series.
Air power is generated in a semi-random
fashion derived from Bomb Alley. Each
player has a rough idea of what aircraft the
enemy has and in what quantity. Exactly how
many of each type, and where they’re
stationed, is not known. The convoys at sea
start in their actual locations; that more
will enter play is known but not exactly when
or where, or of what composition. Once again,
the design idea is to avoid giving players
information their historical counterparts
lacked wherever possible. Convoys follow a
number of special rules: They can be dispersed
under some circumstances, they can be delayed
at the cost of making victory more difficult
for the Allied player, they can cast off stragglers
that the Axis player might find easier to
sink, and their escorts are under some range
and mission restrictions.
Axis task forces have new “raid”
and “supply” missions, which let
them move while not present on the board (thus
out of sight of the Allied player). The Allied
player can look for them by air searches and
through radio direction-finding. Weather is
much trickier than in other games in the series,
and the winds can calm or blow furiously with
little advance warning. There’s also
pack ice to worry about.
Finally, the British were operating ships
far too long without refit while the Germans
had installed sophisticated high-pressure
boilers that overstretched the tolerance of
their materials. Both sides run the risk of
machinery failure if they run at high speed
for too long.
'Rhine Exercise' and Beyond
The “Rhine Exercise” scenario
(the Bismarck chase) will probably
be the most-played scenario in the series,
so it’s received plenty of extras. There
are six possible options for each player.
For the Axis, the battleship Tirpitz might be made ready in time to sail with her
sister ship. The battlecruisers Scharnhorst and Gneisenau might sortie from Brest
while Bismarck is at sea. The armored
cruiser Lützow, built for long-range
commerce raiding, might be added to the Bismarck’s task force. The aircraft carrier Graf
Zeppelin might join them (complete with
either her early or mid-life air group) or
maybe it will be the light cruisers Köln and Leipzig or perhaps the heavy
cruiser Admiral Hipper.
The
Allied player might get serious American assistance:
The pair of aircraft carriers then either
stationed at or on their way to Bermuda. Or
the extra aircraft the Americans were contemplating
stationing in Iceland. Force H might get the
battleship Malaya, which it had detached
to the Mediterranean Fleet a week before Bismarck’s break out. Less emphasis on re-supplying
Malta and better shipyard efficiency bring
British aircraft carriers and battleships
to a better state of readiness, and finally,
a pair of Free French battleships might become
available.
Here are the introductions and conclusions
of the other “major” operational
scenarios:
First Sortie
21 November-10 December 1939
With much of the Royal Navy deployed in
the South Atlantic hunting the armored cruiser Admiral Graf Spee, the German high
command sent Vice Admiral Wilhelm Marschall
and the fleet’s only two heavy ships
out to sea to take the pressure off the raider.
Marschall decided to attack the British cruiser
patrol line and threaten the North Atlantic
convoy routes. The diversion would also help
the 51,000-ton liner Bremen, trapped
at the Soviet port of Murmansk, slip back
home through the North Sea. The British had
temporarily abandoned Scapa Flow after the
shocking sinking of the battleship Royal
Oak at her mooring by a German submarine.
Several of their heavy ships were docked for
refitting and not available, and all available
aircraft carriers were hunting Admiral
Graf Spee.
Aftermath
The Germans detached their smaller ships
in the North Sea and took the two battle cruisers
into the passage south of Iceland. Once there Scharnhorst spotted and destroyed the
armed merchant cruiser Rawalpindi,
but Marschall did not follow up by hunting
down the light cruisers of the patrol line.
Even when Newcastle hove in sight, the Germans
did not turn on her, as Marschall feared taking
any damage. The weather grew fearsome and
many ships suffered storm damage, but Bremen
delayed her return until December. The British
manufactured some heroes from Rawalpindi’s sacrifice, but the true story was that Marschall
had been overly cautious. His counterpart,
Admiral Sir Charles Forbes, suffered continual
interference by the Admiralty with even the
smallest ship movements (what a later age
would label “micromanagement”)
and could not react in time to intercept the
German battle cruisers with his slower but
much more powerful battleships.
Scheer Destruction
30 October-18 November 1940
While the Nazis had built fairly conventional,
if well-protected, warships, their predecessors
of the Weimar Republic built radical long-range
armored cruisers designed to wreak havoc on
enemy commerce during wartime. These remained
the Germans’ best hope to conduct cruiser
warfare, and in late October 1940 the armored
cruiser Admiral Scheer finally completed
a lengthy refit and set out into the Atlantic.
Aftermath
Admiral Scheer caught convoy HX.84 and sank
the auxiliary cruiser Jervis Bay, its
only escort, after desperate resistance by
the converted liner. She sank five of the
37 ships then with the convoy, while the rest
scattered. Convoy traffic in the North Atlantic
was utterly disrupted and the Home Fleet sortied
to hunt for the raider, which slipped off
to the south to pursue more lightly-guarded
targets in the southern hemisphere.
Admiral Hipper’s
Cruise
5-29 December
1940
The
long-range armored cruisers known as “pocket
battleships” in the British press had
been designed for commerce raiding, but in
late 1940 the German Kriegsmarine decided
to employ other warships as well. With the
armored cruiser Admiral Scheer preying
on trade in the South Atlantic, the German
command believed another warship could take
advantage of the distraction to attack the
North Atlantic convoy routes.
Aftermath
After cruising unsuccessfully for several
weeks, Admiral Hipper finally contacted
the troop convoy WS.5A. But in the best tradition
of the Royal Navy, the escorts went right
at her. After a sharp exchange of fire, Hipper took damage and was driven off. The damaged
cruiser went to Brest, the first German
major warship to enter a French port and one
sporting a record of failure. The converted
merchant ship Kormoran which followed
in her wake racked up a much better war record,
sinking 11 enemy ships in a year-long cruise
before facing off with the Australian light
cruiser Sydney in an epic fight resulting
in their mutual destruction.
Berlin Exercise,
First Phase
22 January-27 February 1941
The cruiser Admiral Hipper’s convoy raids had been stymied by her relatively
short range, unreliable engines and inability
to overcome enemy cruisers. The new German
fleet commander, Adm. Gunther Lutjens, prepared
Germany’s two battlecruisers to raid
the convoy lanes. The hope was that one battle
cruiser could distract the escort while the
other destroyed the helpless merchant ships.
But that became much more difficult when Lutjens
received strict orders to avoid placing his
ships in dangerous combat situations.
Aftermath
Lutjens attempted to break out into the
Atlantic through the Iceland-Faeroes passage
but spotted two British cruisers in his way
and doubled back eastward. Refueling from
a tanker, he then successfully broke out through
the Denmark Strait north of Iceland. Deciding
to hit the North Atlantic convoy lanes first,
the Germans soon spotted Convoy HX.106 but
ran from its escort, the battleship Ramillies.
After heading northwest to avoid British pursuit
and refuel from another tanker, they made
another foray south into the convoy lanes
and sank five unescorted, empty transports
in an OB convoy heading west to America. They
then headed into the South Atlantic in search
of more prey.
Berlin Exercise,
Second Phase
15 March-7 April 1941
After raiding the British convoy traffic
off the West African coast, the German battle
cruisers Scharnhorst and Gneisenau returned to the North Atlantic for further
depredations. Meanwhile, the heavy cruiser Admiral Hipper would use the confusion
to return to Germany for major repairs and
the armored cruiser Admiral Scheer would slip back home after causing havoc in
the Indian Ocean.
Aftermath
Scharnhorst and Gneisenau immediately found more
helpless pickings upon returning to the North
Atlantic, sinking or capturing ten unescorted
merchant ships in a convoy on March 15th,
and another six in a second convoy on the
16th. An oddly-named merchant ship in the
second convoy, Chilean Reefer, fired
on Gneisenau with her little gun and
radioed for help. Her call was answered by
the battleship HMS Rodney, who arrived
in time to scare off the Germans and pick
up Chilean Reefer's survivors. The
battlecruisers then headed north to divert
Allied attention away from Admiral Scheer and Admiral Hipper trying to make
their way home. Both cruisers did so, without
further incident.
White Patrol
23 September-14 October 1941
Germany’s sneak attack on the Soviet
Union in June, 1941, brought new responsibilities
to the Royal Navy’s Home Fleet. Now
convoys would have to be escorted through
the Arctic Ocean to Murmansk, greatly stretching
British resources. To guard against German
commerce raiders, President Franklin D. Roosevelt
ordered major U.S. surface units to Iceland.
They were to defend the passages into the
Atlantic against German raiders, duty the
sailors called the “White Patrol.”
With Iceland in the American protective zone,
the presence of German ships would be considered
an act of war and the American commanders
had orders to attack and sink German surface
warships. When ULTRA code intercepts indicated
that two German warships might soon try to
break out, the Americans dispatched reinforcements
to the area and prepared to enter World War
II.
Aftermath
Tirpitz did not actually sortie,
relieving the Americans of an early entry
into World War II. With the British mounting
a major convoy operation in the Mediterranean
(“Halberd”) and about to send
two capital ships to the Far East, the Home
Fleet had little means to stop Tirpitz.
Instead, the two German warships thought to
be on their way into the Atlantic went into
the Baltic to intercept any attempt of the
Soviet fleet trapped in Leningrad to break
out and seek internment in Sweden.
Finishing this game gave great satisfaction,
finally completing a decades-old idea that
still feels completely fresh in my mind. This is a fun game to play,
and one that makes the historical points I
was after: The British had a huge stretch
of ocean to protect with very limited resources,
while the Germans did a very poor job taking
advantage of that.
Click
here to order Bismarck: Commerce Raiding
in the North Atlantic!
Mike Bennighof is president of Avalanche Press and holds a doctorate in history from Emory University. A Fulbright Scholar and award-winning journalist, he has published over 100 books, games and articles on historical subjects.
He lives in Birmingham, Alabama with his wife, three children and his dog, Leopold.
|