The
Stuff of Obsession
By Mike Bennighof, Ph.D.
November 2013
It is an odd occupation, making wargames,
but it does definitely beat working for a
living. I've had a long-standing interest in Finland's role in the Second World War, and have designed a number of games on the topic (at least five of them). I still like Arctic Front the best, since the Panzer Grenadier system allows you to explore many aspects - ski manuevers, tank battles, close-quarters infantry fights. I managed to get all of those and more into Arctic Front. Here's the final set of scenario previews: Frozen Tundra
2 August, 1941
On the shores of the Arctic Ocean, German
mountain troops tried to capture the vital
Soviet port of Murmansk. Finland provided
very slight support, but when the German advance
stalled Mannerheim dispatched two battalions
of middle-aged reservists. These soon became
involved in a counterattack against Soviet
troops that had landed behind German lines.
Note: This scenario uses a board
from Road to Berlin and boards and
pieces from Eastern Front.
Conclusion
Separate incidents drove the German and Finnish
contingents to insane battle fury, while the
Soviet Kommissars also whipped their men into
a frenzy. Both sides lost over half their
men, and at the end of the confused fight
no Soviets were left on the bare hilltop.
Design Note: I've always liked this one because it has berserker special rules, in one of the few historical situations where that sort of mechanic is actually justified. It's the sort of scenario where both players will be constantly tossing eliminated pieces into the box.
Finnish Soil
21 July 1944
The
stone bridge over the River Iljanjoki marked
the pre-war border between Finland and the
Soviet Union. The Soviet summer offensive
of 1944 met great success on the Karelian
Isthmus, and Red Army officers expected similar
results farther north. But when their enemies
set foot in pre-war Finland, a new resolve
took hold in the Finnish troops. The two companies
detailed to hold the bridge took up hidden
positions on either side of the river, determined
to make the Soviets pay for entering Finland.
Note: This scenario uses a board
from Battle of the Bulge and a board
and pieces from Road to Berlin.
Conclusion
The Finns disrupted the Soviet advance when
their small anti-tank battery, emplaced on
the east bank of the river where the Soviets
never expected to meet resistance, knocked
out several tanks and a hidden ambush set
several more alight. When the first Soviet
soldier splashed across the river, the Finns
became possessed by the fighting rage known
as sisu and poured out of their positions
to engage the Red Army hand-to-hand. Stunned
by the assault, the Soviet 55th Rifle Regiment
broke and fled, hotly pursued by a force a
fraction of its size. Soviet officers finally
got hold of their troops on Vellivaari hill.
Design Note: This is a relatively small infantry fight, something I always like to include in scenario sets. And
once again it has berserk Finns, which is always popular
with players.
The Legend of Larry
Thorne
20 July 1944
In an army noted for individual initiative,
few soldiers stood out like Capt. Lauri Torni.
Enlisting in 1938, he led an infantry company
in the Winter War and long-range probes behind
Soviet lines during the Continuation War.
When the Soviet 52nd Infantry Regiment made
a surprise advance through some woods to attack
the village of Hattuvaara, Torni quickly organized
a counterattack while one company of the 3rd
Jäger Battalion held the enemy in place.
Note: This scenario uses maps from
Eastern Front and Battle of the
Bulge, and maps and pieces from Road
to Berlin.
Conclusion
Lauri Torni would continue fighting the Soviets
alongside the Germans, to be branded a war
criminal for flouting Finnish authority. He
escaped to the United States, enlisted in
the U.S. Army under the name Larry Alan Thorne
and became one of the first members of the
Special Forces. He was killed in a helicopter
crash in Vietnam in 1965, providing the inspiration
for the Sven character in the book and movie,
The Green Berets.
Design Note: I've known about Larry
Thorne and wanted to include a scenario with
him for many years. Among his many other exploits,
he also single-handedly captured one of the
Sotkas shown in the Iron Ducklings scenario.
Into the Wilderness
8 July 1941
The Finnish portion of the attack against
the Soviet Union took place along a broad
front. One of the most important assignments
fell to Col. Erkki Raappana's 14th Division,
charged with advancing along the narrow road
through Repola toward Rukajärvi. This
was the first large-scale movement into Soviet
territory, designed to screen the northern
flank of the troops that would capture Karelia.
Because his force was not expected to meet
serious resistance, Raappana was not given
many of the light infantry forces favored
by the Finns. The advance ground forward slowly,
and after five days of heavy fighting reached
Repola, its first objective.
Note: This scenario uses boards from
Eastern Front and Battle of the
Bulge, and pieces from Sinister Forces
and Road to Berlin.
Conclusion
This represented the Finnish Army's first
offensive operation, and they approached it
with great caution. The long-service NKVD
border guards — many of them Karelians
from the region — took advantage of
their local knowledge and fought the Finns
from a series of prepared positions hidden
in the forests. Repola finally fell, days
behind schedule, and the Finnish division
resumed its slow advance up the road.
Design Note: This one takes place in the deep woods, and involves NKVD troops from
Sinister Forces. Pretty much it's a case of the
Finns running into someone as adept as they
are at forest warfare, making for a tense scenario.
Tribal
Warfare
3 October 1941
With winter coming on, the Red Army showed
no signs of collapsing. Privately, Finnish
leaders agreed that Germany would probably
lose the war and Mannerheim suggested that
his army had best seize defensive positions
with an eye toward a negotiated peace. In
the field, Finnish troops held the same opinion
and for the first time Finnish soldiers refused
attack orders. Mannerheim shifted his veteran
II Corps to the front north of Lake Onega
and spearheaded its assault with the so-called
“Tribal Brigade,” composed of
local Karelian volunteers.
Note: This scenario uses boards from
Battle of the Bulge and Road to
Berlin, and a board and pieces from Eastern
Front.
Conclusion
The "tribal" troops — most
of them former prisoners of war — pushed
forward with an enthusiasm lacking in their
Finnish comrades. They captured the village
of Porajärvi and sent the Soviets reeling
backwards. Some of the tribal volunteers had
been carrying on partisan warfare in the Soviet
zone since the end of the Winter War, and
used their knowledge of forest paths to speed
the advance.
Design Note: It's another
chance to give players a taste of light infantry
warfare, something very different from armored
warfare or most infantry battles.
Into Karelia
4 September 1941
The
Finnish Aunus Army waited until its flanks
had been secured at Repola and the Karelian
Isthmus before resuming its advance into East
Karelia. The Finns assembled a large artillery
park and their lone tank battalion for the
operation, designed to roll the Red Army back
behind the Svir River.
Note: This scenario uses maps from
Road to Berlin and pieces from Eastern
Front.
Conclusion
After heavy fighting along the river line,
the Finns opened the way for their tanks and
began to drive southward. The tanks dealt
with the strongpoints the Soviets had built
during the month-long pause, helping the offensive
to gain quick momentum, but experienced officers
noted that the battalion advanced very tentatively
compared to the daring thrusts of the infantrymen.
Design Notes: A Finnish armored assault
against prepared positions — what could
be better? The Finns have their elite light
infantry and lots of artillery, too. Panssari Salama
25 June 1944
The well-prepared assault of the Soviet XXX
Guards Rifle Corps shredded the Finnish 18th
Division's fortified positions. Finnish battalions
reeled back many kilometers from the front
as Soviet tanks and infantry came after them.
At the Portinhoikka crossroads a small force
of engineers and assault guns met the advancing
Soviets and stopped their penetration, but
could not regain the vital crossroads.
Note: This scenario uses a map from
Battle of the Bulge, maps and pieces
from Road to Berlin, and pieces from
Red Warriors, Airborne and Sinister
Forces.
Conclusion
The initial attacks wrecked two battalions
of the Finnish 48th Infantry Regiment, the
18th Division's front-line force in this sector.
A group of engineers and assault guns stemmed
the advance long enough for counterattacks
to come down both roads as the Armored Division
tried to stem the Soviet tide. By 7 p.m. the
crossroads was back in Finnish hands along
with a number of Soviet tanks, but at a frightful
cost in casualties.
Design Note: This scenario's another one of those
made possible by Patrik Pössi.
It's a tank battle between the Finns with their German-made assault guns and captured Soviet tanks against far more capable Red Army armor. Battle Group Björkmann
26 June 1944
With the Finnish lines disordered and panic
breaking out both in the ranks and among the
generals, Marshal Mannerheim relieved Maj.
Gen. Paavo Paalu of 18th Division and placed
the division's remnants under command of the
Armored Division. The Armored Division's commander,
Maj. Gen. Ruben Lagus, protested that he knew
nothing of either the infantry division or
local conditions and urged the Marshal to
restore Paalu. Eighteenth Division got its
commander back with orders to cooperate closely
with Lagus, but the damage to morale and confidence
had been done. When Col. Sven Björkmann's
tank-supported jägers went forward shortly
after midnight, they did so without the infantry
division's assistance.
Note: This scenario uses a map from
Battle of the Bulge, maps and pieces
from Road to Berlin and a piece from
Sinister Forces.
Conclusion
Despite the confused situation, the elite
Finnish light infantry made the difference
and pushed the Guards back at a heavy cost
in casualties. Finnish artillery gave excellent
support, and by daylight the original line
of resistance had been restored. But this
was only a temporary reprieve.
Design Note: Another scenario from
the Tali-Inhantala battles, a subject I'm
really tempted to explore further at a different
scale. The Finns are on the attack, under
the eerie effects of a white night, against
Soviet Guards with better tanks than theirs.
But the Finns have Sisu and artillery.
Rear Guard Defense
20 October 1944
The
Soviet Petsamo-Kirkenes offensive complicated
Finnish efforts to drive the Germans out of
their country. South of Ivalo, a rear guard
dug in at the so-called "Schutzwallstellung"
to protect the flank of their retreating XIX
Mountain Corps to the north. The Germans had
had years to prepare fall-back positions,
and as the Finns advanced into the German
zone they quickly discovered an extensive
network of German fortifications all over
Lapland.
Note: This scenario uses a board
from Battle of the Bulge, pieces from
Road to Berlin and the strongpoint
pieces from Airborne.
Conclusion
The Germans fought off the Finnish assault,
which does not seem to have been pressed with
their usual vigor: no one wanted to be the
last man to die in Finland's last war. After
two days of fighting, the Germans pulled back
from their fortified bunkers, leaving behind
their weapons, ammunition and equipment —
much of which is still present over 60 years
later.
Design Note: Players like one-board
scenarios, and I've tried to include a few
with every supplement. Despite the low density
of troops in some of the Winter-Continuation-Lapland
scenarios, they often take place over a larger
area than might have been the case elsewhere.
So I wanted to include this one to give another
small scenario, and to get the German mountain
troops into action again.
Don't be left out in the
cold — order Arctic
Front now!
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